Mercury Local Review
Offline 211.7.98.121:28115 checked 21d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Mercury Local Review rank against other Rust servers?
Over the past week it ranks #15,596 for player hours, which puts Mercury Local Review in the top 70% of all ranked servers.
How busy is Mercury Local Review?
At this count Mercury Local Review is offline, with its last sighting 21 days 3 hours ago.
Tags
What do the server tags on Mercury Local Review mean?
The game's server browser reads the tags Mercury Local Review publishes: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167058 (Build): This server runs game build 167058; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Mercury Local Review?
Mercury Local Review appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more and it will show up.
Wipe notes
What is the wipe schedule on Mercury Local Review?
The record holds too few of Mercury Local Review's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 21 days 4 hours ago.
Map and rules
Which map does Mercury Local Review run?
Mercury Local Review uses a map the game generates: procedural.
What are the rules and settings on Mercury Local Review?
The name tells you nothing about gather rates: Mercury Local Review states none. Eight players per group is the default, and it applies here. survival is what it runs, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Carbon. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Mercury Local Review run?
The setup is Rust network protocol 2634 and build 167058 on Windows for Mercury Local Review. The protocol must match for you to join, and Steam updates it for you.
Is Mercury Local Review online, and how reliable is it?
Offline at the moment, Mercury Local Review was last seen 21 days 3 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 7 October 2026, Rust Population saw it for the first time.
Where is Mercury Local Review located?
A region is not published by Mercury Local Review. The location a server claims is what Rust Population shows, not the place where the machine stands. 211.7.98.121:28115 is where it lives.
How to join
How do I join Mercury Local Review?
Open the console with F1 in Rust and enter client.connect 211.7.98.121:28115. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.