RandomRaids local test
Offline 212.0.206.109:28115 checked 5d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does RandomRaids local test rank against other Rust servers?
The last seven days of player hours place RandomRaids local test at #15,326, within the top 69% of all ranked servers.
How busy is RandomRaids local test?
At this count RandomRaids local test is offline, with its last sighting 5 days 16 hours ago. Counted over seven days: an average of 0 players.
Tags
What do the server tags on RandomRaids local test mean?
What the game's server browser reads from RandomRaids local test is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): 2 slots are available; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include RandomRaids local test?
These Rust Population lists include RandomRaids local test: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe schedule
What is the wipe schedule on RandomRaids local test?
Too few wipes are on record for RandomRaids local test to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 11 days 5 hours ago, that is how long the current world has stood.
Map and rules
Which map does RandomRaids local test run?
The map on RandomRaids local test is procedural, made by the game.
What are the rules and settings on RandomRaids local test?
The name tells you nothing about gather rates: RandomRaids local test states none. The group limit is 8 players, which is the default. You get survival here, the usual game, where you gather, build and raid. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does RandomRaids local test run?
The setup is Rust network protocol 2634 and build 167781 on Windows for RandomRaids local test. The protocol must match for you to join, and Steam updates it for you.
Is RandomRaids local test online, and how reliable is it?
Currently offline, RandomRaids local test was last seen 5 days 16 hours ago. Over the last 5 full days, 0 of 120 hours were online, or 0%. It was first seen by Rust Population on 23 October 2026.
Where is RandomRaids local test located?
A region is not published by RandomRaids local test. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 212.0.206.109:28115.
Getting in
How do I join RandomRaids local test?
Either enter client.connect 212.0.206.109:28115 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.