Dev server
Offline 212.10.125.149:28015 checked 12d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 20:47 UTC26d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Dev server rank against other Rust servers?
By player hours over the last seven days, Dev server places at #14,712, within the top 67% of ranked servers.
How busy is Dev server?
Dev server is offline at this count; we last saw it 12 days ago.
Tags
What do the server tags on Dev server mean?
What the game's server browser reads from Dev server is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): You can join up to 2 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs166586 (Build): This server runs game build 166586; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Dev server?
On Rust Population, Dev server is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe notes
What does wipe day look like on Dev server?
The busiest point of its recent wipes averaged 1 players. Peak came 1 hours into the latest wipe.
What is the wipe schedule on Dev server?
Too few wipes are on record for Dev server to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 26 days 23 hours ago, that is how long the current world has stood.
Settings
Which map does Dev server run?
Dev server uses a map the game generates: procedural.
What are the rules and settings on Dev server?
The name tells you nothing about gather rates: Dev server states none. Eight players per group is the default, and it applies here. You get survival here, raid, build and gather: the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. Carbon plugins are in use here. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Dev server run?
The setup is Rust network protocol 2634 and build 166586 on Windows for Dev server. The protocol must match for you to join, and Steam updates it for you.
Is Dev server online, and how reliable is it?
Currently offline, Dev server was last seen 12 days ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 22 September 2026, Rust Population saw it for the first time.
Where is Dev server located?
A region is not published by Dev server. The location a server claims is what Rust Population shows, not the place where the machine stands. 212.10.125.149:28015 is where it lives.
Getting in
How do I join Dev server?
Open the console with F1 in Rust and enter client.connect 212.10.125.149:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.