test1
Offline 212.102.62.171:28015 checked 5d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does test1 rank against other Rust servers?
By player hours over the last seven days, test1 places at #14,028, within the top 63% of ranked servers.
How busy is test1?
At this count test1 is offline, with its last sighting 5 days 22 hours ago. Seven days of counting give an average of 1 players and a peak of 1.
Tags
What do the server tags on test1 mean?
These are the tags test1 publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp15 (Max players): 15 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include test1?
On Rust Population, test1 is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe schedule
What is the wipe schedule on test1?
Too few wipes are on record for test1 to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 25 days 2 hours ago, that is how long the current world has stood.
Map and rules
Which map does test1 run?
A procedural map, generated by the game, is in use on test1.
What are the rules and settings on test1?
No gather rate appears in the name of test1. Eight players per group is the default, and it applies here. You get survival here, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does test1 run?
On Windows, test1 runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.
Is test1 online, and how reliable is it?
Currently offline, test1 was last seen 5 days 22 hours ago. Over the last 5 full days, 0 of 120 hours were online, or 0%. It was first seen by Rust Population on 23 October 2026.
Where is test1 located?
A region is not published by test1. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 212.102.62.171:28015.
How to join
How do I join test1?
Open the console with F1 in Rust and enter client.connect 212.102.62.171:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.