MonkeyCode Test Server
Offline 212.107.28.57:28015 checked 39d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does MonkeyCode Test Server rank against other Rust servers?
The last seven days of player hours place MonkeyCode Test Server at #15,391, within the top – of all ranked servers.
How busy is MonkeyCode Test Server?
At this count MonkeyCode Test Server is offline, with its last sighting 39 days 15 hours ago.
Lists and tags
What do the server tags on MonkeyCode Test Server mean?
These are the tags MonkeyCode Test Server publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs162929 (Build): This server runs game build 162929; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include MonkeyCode Test Server?
On Rust Population, MonkeyCode Test Server is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on MonkeyCode Test Server?
Too few wipes are on record for MonkeyCode Test Server to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 55 days 8 hours ago, that is how long the current world has stood.
Map and rules
Which map does MonkeyCode Test Server run?
A procedural map, generated by the game, is in use on MonkeyCode Test Server.
What are the rules and settings on MonkeyCode Test Server?
Nothing in MonkeyCode Test Server's name says how gather works. The group limit is 8 players, which is the default. This server runs survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does MonkeyCode Test Server run?
The setup is Rust network protocol 2633 and build 162929 on Linux for MonkeyCode Test Server. The protocol must match for you to join, and Steam updates it for you.
Is MonkeyCode Test Server online, and how reliable is it?
Currently offline, MonkeyCode Test Server was last seen 39 days 15 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 16 September 2026.
Where is MonkeyCode Test Server located?
A region is not published by MonkeyCode Test Server. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 212.107.28.57:28015.
How to join
How do I join MonkeyCode Test Server?
Open the console with F1 in Rust and enter client.connect 212.107.28.57:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.