MonkeyCode Test Server
Offline 212.107.29.75:28015 checked 44d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does MonkeyCode Test Server rank against other Rust servers?
By player hours over the last seven days, MonkeyCode Test Server places at #15,049, within the top – of ranked servers.
How busy is MonkeyCode Test Server?
We have no live count for MonkeyCode Test Server right now. It was last seen 44 days 20 hours ago.
Lists and tags
What do the server tags on MonkeyCode Test Server mean?
These are the tags MonkeyCode Test Server publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs162929 (Build): This server runs game build 162929; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include MonkeyCode Test Server?
These Rust Population lists include MonkeyCode Test Server: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on MonkeyCode Test Server?
Its rhythm cannot be told yet: too few of MonkeyCode Test Server's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 55 days 7 hours ago.
Map and rules
Which map does MonkeyCode Test Server run?
A procedural map, generated by the game, is in use on MonkeyCode Test Server.
What are the rules and settings on MonkeyCode Test Server?
Nothing in MonkeyCode Test Server's name says how gather works. Eight players per group is the default, and it applies here. You get survival here, raid, build and gather: the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does MonkeyCode Test Server run?
The setup is Rust network protocol 2633 and build 162929 on Linux for MonkeyCode Test Server. Steam updates your game automatically, but you need the same protocol to join.
Is MonkeyCode Test Server online, and how reliable is it?
Currently offline, MonkeyCode Test Server was last seen 44 days 20 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 13 September 2026, Rust Population saw it for the first time.
Where is MonkeyCode Test Server located?
No region is published by MonkeyCode Test Server. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 212.107.29.75:28015.
How to join
How do I join MonkeyCode Test Server?
Open the console with F1 in Rust and enter client.connect 212.107.29.75:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.