Server_217_DevBlog
Offline 212.110.152.61:28015 checked 9d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 29 Sep, 11:00 UTC30d ago | 0 | – | running | 0 |
| Sun 27 Sep, 14:27 UTC32d ago | 0 | – | 1.9 days | 0 |
| Sat 26 Sep, 13:24 UTC33d ago | 0 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Server_217_DevBlog rank against other Rust servers?
By player hours over the last seven days, Server_217_DevBlog places at #15,347, within the top 70% of ranked servers.
How busy is Server_217_DevBlog?
At this count Server_217_DevBlog is offline, with its last sighting 9 days 6 hours ago.
Tags
What do the server tags on Server_217_DevBlog mean?
These are the tags Server_217_DevBlog publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; v2183 (Protocol): Your game needs the same version, protocol 2183, to join; oxide (Oxide): A plugin framework, Oxide (uMod), is in use; modded (Modded): The game is changed by plugins or settings, so it is listed under Modded; h5e7466bf (Custom tag): This tag falls outside Rust's standard set; the owner or a plugin set it; stok (Custom tag): This tag falls outside Rust's standard set; the owner or a plugin set it. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Server_217_DevBlog?
On Rust Population, Server_217_DevBlog is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded.
Wipe notes
What does wipe day look like on Server_217_DevBlog?
Across its recent wipes the busiest crowds averaged 0 players. Peak came 0 hours into the latest wipe.
What is the wipe schedule on Server_217_DevBlog?
Irregular times are when Server_217_DevBlog wipes, which leaves no next wipe to predict. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 30 days 6 hours ago.
Map and rules
Which map does Server_217_DevBlog run?
The map on Server_217_DevBlog is procedural, made by the game.
What are the rules and settings on Server_217_DevBlog?
Nothing in Server_217_DevBlog's name says how gather works. You will find no published group limit here. This server runs survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. The anti-cheat VAC from Valve is disabled.
Server details
Which version of Rust does Server_217_DevBlog run?
Rust network protocol 2183 on Windows is what Server_217_DevBlog uses. The protocol must match for you to join, and Steam updates it for you.
Is Server_217_DevBlog online, and how reliable is it?
We last saw Server_217_DevBlog 9 days 6 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 26 September 2026.
Where is Server_217_DevBlog located?
Nothing published by Server_217_DevBlog states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 212.110.152.61:28015.
Getting in
How do I join Server_217_DevBlog?
Open the console with F1 in Rust and enter client.connect 212.110.152.61:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.