Rust PopulationField survey · Rust servers
Observing 102,212 players 11,898 servers 3,932 with someone on 403 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,347habitat unknownfirst seen 26 Sep 2026

Server_217_DevBlog

Offline 212.110.152.61:28015 checked 9d ago

modded

Measurements

Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,347
top 70%
Last wipe
30d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep30 Sep3 Oct20 Oct23 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.5 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Tue 29 SepSun 27 SepSat 26 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 29 Sep, 11:00 UTC30d ago 0 – running 0
Sun 27 Sep, 14:27 UTC32d ago 0 – 1.9 days 0
Sat 26 Sep, 13:24 UTC33d ago 0 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Server_217_DevBlog rank against other Rust servers?

By player hours over the last seven days, Server_217_DevBlog places at #15,347, within the top 70% of ranked servers.

How busy is Server_217_DevBlog?

At this count Server_217_DevBlog is offline, with its last sighting 9 days 6 hours ago.

Tags

What do the server tags on Server_217_DevBlog mean?

These are the tags Server_217_DevBlog publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; v2183 (Protocol): Your game needs the same version, protocol 2183, to join; oxide (Oxide): A plugin framework, Oxide (uMod), is in use; modded (Modded): The game is changed by plugins or settings, so it is listed under Modded; h5e7466bf (Custom tag): This tag falls outside Rust's standard set; the owner or a plugin set it; stok (Custom tag): This tag falls outside Rust's standard set; the owner or a plugin set it. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include Server_217_DevBlog?

On Rust Population, Server_217_DevBlog is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded.

Wipe notes

What does wipe day look like on Server_217_DevBlog?

Across its recent wipes the busiest crowds averaged 0 players. Peak came 0 hours into the latest wipe.

What is the wipe schedule on Server_217_DevBlog?

Irregular times are when Server_217_DevBlog wipes, which leaves no next wipe to predict. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 30 days 6 hours ago.

Map and rules

Which map does Server_217_DevBlog run?

The map on Server_217_DevBlog is procedural, made by the game.

What are the rules and settings on Server_217_DevBlog?

Nothing in Server_217_DevBlog's name says how gather works. You will find no published group limit here. This server runs survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. The anti-cheat VAC from Valve is disabled.

Server details

Which version of Rust does Server_217_DevBlog run?

Rust network protocol 2183 on Windows is what Server_217_DevBlog uses. The protocol must match for you to join, and Steam updates it for you.

Is Server_217_DevBlog online, and how reliable is it?

We last saw Server_217_DevBlog 9 days 6 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 26 September 2026.

Where is Server_217_DevBlog located?

Nothing published by Server_217_DevBlog states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 212.110.152.61:28015.

Getting in

How do I join Server_217_DevBlog?

Open the console with F1 in Rust and enter client.connect 212.110.152.61:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp10,v2183,h5e7466bf,stok,gmrust,oxide,modded

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players The server has 10 slots.
v2183
Protocol Your game needs the same version, protocol 2183, to join.

Mods and access

oxide
Oxide A plugin framework, Oxide (uMod), is in use.
modded
Modded The game is changed by plugins or settings, so it is listed under Modded.

Other

h5e7466bf
Custom tag This tag falls outside Rust's standard set; the owner or a plugin set it.
stok
Custom tag This tag falls outside Rust's standard set; the owner or a plugin set it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.