Local Rust Dev
Offline 212.142.65.126:28015 checked 7d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 19:24 UTC25d ago | 1 | – | running | 0 |
| Sat 3 Oct, 17:01 UTC26d ago | 1 | – | 1.1 days | 0 |
| Fri 2 Oct, 19:26 UTC27d ago | 1 | – | 0.9 days | 0 |
| Sun 27 Sep, 13:10 UTC32d ago | 0 | – | 5.3 days | 0 |
| Fri 25 Sep, 20:09 UTC34d ago | 1 | – | 1.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Local Rust Dev rank against other Rust servers?
The last seven days of player hours place Local Rust Dev at #15,344, within the top 69% of all ranked servers.
How busy is Local Rust Dev?
Local Rust Dev is offline at this count; we last saw it 7 days 14 hours ago.
Tags
What do the server tags on Local Rust Dev mean?
These are the tags Local Rust Dev publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Local Rust Dev?
Local Rust Dev appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe notes
What does wipe day look like on Local Rust Dev?
Across its recent wipes the busiest crowds averaged 1 players. Peak came 0 hours into the latest wipe.
What is the wipe schedule on Local Rust Dev?
Irregular times are when Local Rust Dev wipes, which leaves no next wipe to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 25 days 10 hours ago.
Map and rules
Which map does Local Rust Dev run?
The map on Local Rust Dev is procedural, made by the game.
What are the rules and settings on Local Rust Dev?
The name tells you nothing about gather rates: Local Rust Dev states none. The group limit is 8 players, which is the default. You get survival here, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. You will find Carbon running as plugins. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Local Rust Dev run?
The setup is Rust network protocol 2634 and build 167781 on Windows for Local Rust Dev. The protocol must match for you to join, and Steam updates it for you.
Is Local Rust Dev online, and how reliable is it?
Currently offline, Local Rust Dev was last seen 7 days 14 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 19 September 2026.
Where is Local Rust Dev located?
A region is not published by Local Rust Dev. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 212.142.65.126:28015 is where it lives.
How to join
How do I join Local Rust Dev?
To connect directly, open Rust's console with F1 and type client.connect 212.142.65.126:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.