Rust PopulationField survey · Rust servers
Observing 50,302 players 11,676 servers 3,170 with someone on 121 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 3,075habitat unknownfirst seen 2 Oct 2026

yaga test

Online 212.193.10.54:28015 checked 9m ago

moddedcarbon

Measurements

Players now
1/ 2000
= 1 player
0% full
7-day average
1
peak 4
Rank
#3,075
top 14%
Last wipe
25d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
00.250.50.75110:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

05010015020010:0019:0004:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct7 Oct13 Oct18 Oct24 Oct29 Oct

Top 14% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.5 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
1,501
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctSat 3 OctFri 2 Oct
0200400600800+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1,501, 2 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 15:19 UTC25d ago 1,501 – running 1
Sat 3 Oct, 03:55 UTC26d ago 1,501 – 0.5 days 0
Fri 2 Oct, 16:45 UTC26d ago 1,501 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does yaga test rank against other Rust servers?

Over the past week it ranks #3,075 for player hours, which puts yaga test in the top 14% of all ranked servers.

How busy is yaga test?

yaga test holds 1 players at the moment, out of 2,000 slots. Seven days of counting give an average of 1 players and a peak of 4. In the last 48 hours the peak hour came at 10:00 UTC, averaging 1 players.

Lists and tags

What do the server tags on yaga test mean?

What the game's server browser reads from yaga test is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp2000 (Max players): 2,000 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): A plugin framework, Carbon, is in use. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include yaga test?

yaga test appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more and it will show up.

Wipe notes

What does wipe day look like on yaga test?

The busiest point of its recent wipes averaged 1,501 players. Peak came 2 hours into the latest wipe.

What is the wipe schedule on yaga test?

There is no next wipe to predict: yaga test wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 25 days 18 hours ago.

Map and rules

Which map does yaga test run?

yaga test uses a map the game generates, procedural, at size 2,000 with seed 12345. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on yaga test?

No gather rate appears in the name of yaga test. Eight players per group is the default, and it applies here. This server runs survival, the usual game, where you gather, build and raid. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Carbon. The anti-cheat VAC from Valve is enabled.

Server details

Which version of Rust does yaga test run?

On Linux, yaga test runs Rust network protocol 2634 and build 166652. Steam updates your game automatically, but you need the same protocol to join.

Does yaga test run smoothly?

It ran at 87 server fps on average over the last 48 hours, and never went below 57. The entity count reached 17,728: buildings, deployables and all other objects. Up to 2,134 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Is yaga test online, and how reliable is it?

yaga test is up and running at the moment. Judging by the uptime it reports, the last restart was about 6 days 21 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. The first sighting by Rust Population was on 2 October 2026.

Where is yaga test located?

No region is published by yaga test. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 212.193.10.54:28015.

Getting in

How do I join yaga test?

Either enter client.connect 212.193.10.54:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp2000,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp2000
Max players 2,000 slots are available.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build Game build: 166652.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set.

Mods and access

^z
Modded This server appears under Modded because plugins or settings alter the game.
^y
Carbon A plugin framework, Carbon, is in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.