Skin test
Offline 212.220.228.12:28015 checked 7d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Skin test rank against other Rust servers?
Over the past week it ranks #15,338 for player hours, which puts Skin test in the top 69% of all ranked servers.
How busy is Skin test?
Skin test is offline at this count; we last saw it 7 days 15 hours ago. We counted 0 players on average across the past week.
Tags
What do the server tags on Skin test mean?
What the game's server browser reads from Skin test is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): You can join up to 4 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Skin test?
On Rust Population, Skin test is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe notes
What is the wipe schedule on Skin test?
The record holds too few of Skin test's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 8 days 5 hours ago, that is how long the current world has stood.
Settings
Which map does Skin test run?
Skin test uses a map the game generates: procedural.
What are the rules and settings on Skin test?
No gather rate appears in the name of Skin test. Eight players per group is the default, and it applies here. You get survival here, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Skin test run?
On Windows, Skin test runs Rust network protocol 2634 and build 167781. Your game needs the same protocol to join; Steam takes care of updating it.
Is Skin test online, and how reliable is it?
Currently offline, Skin test was last seen 7 days 15 hours ago. It was up 5% of the time over the last 7 full days, 9 out of 168 hours. The first sighting by Rust Population was on 21 October 2026.
Where is Skin test located?
No region is published by Skin test. Rust Population does not look up where the machine stands; it shows where the server says it is. 212.220.228.12:28015 is where it lives.
How to join
How do I join Skin test?
Either enter client.connect 212.220.228.12:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.