IKS[211 Devblog]
Offline 212.46.33.104:27015 checked 10d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does IKS[211 Devblog] rank against other Rust servers?
By player hours over the last seven days, IKS[211 Devblog] places at #13,075, within the top 60% of ranked servers.
How busy is IKS[211 Devblog]?
IKS[211 Devblog] is offline at this count; we last saw it 10 days 22 hours ago.
Tags
What do the server tags on IKS[211 Devblog] mean?
What the game's server browser reads from IKS[211 Devblog] is this set of tags: mp10 (Max players): You can join up to 10 slots; v2164 (Protocol): The protocol is 2164; a different version will not connect; oxide (Oxide): A plugin framework, Oxide (uMod), is in use; modded (Modded): The game is changed by plugins or settings, so it is listed under Modded; hb68d7370 (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include IKS[211 Devblog]?
On Rust Population, IKS[211 Devblog] is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded.
Wipe notes
What is the wipe schedule on IKS[211 Devblog]?
Too few wipes are on record for IKS[211 Devblog] to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 16 days 8 hours ago.
Map and rules
What are the rules and settings on IKS[211 Devblog]?
The name tells you nothing about gather rates: IKS[211 Devblog] states none. No group limit is published. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. The anti-cheat VAC from Valve is disabled.
Server details
Which version of Rust does IKS[211 Devblog] run?
On Windows, IKS[211 Devblog] runs Rust network protocol 2164. Your game needs the same protocol to join; Steam takes care of updating it.
Is IKS[211 Devblog] online, and how reliable is it?
Currently offline, IKS[211 Devblog] was last seen 10 days 22 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 18 October 2026, Rust Population saw it for the first time.
Where is IKS[211 Devblog] located?
A region is not published by IKS[211 Devblog]. Rust Population does not look up where the machine stands; it shows where the server says it is. 212.46.33.104:27015 is where it lives.
Getting in
How do I join IKS[211 Devblog]?
Either enter client.connect 212.46.33.104:27015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.