Rust PopulationField survey · Rust servers
Observing 74,585 players 11,767 servers 3,497 with someone on 237 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 7,912habitat unknownfirst seen 13 Sep 2026

CrazyRust Test Server

Online 212.73.137.6:28017 checked 9m ago

moddedoxide

Measurements

Players now
1/ 40
= 1 player
2% full
7-day average
0
peak 1
Rank
#7,912
top 35%
Last wipe
15h ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeakWipe
00.250.50.75123:0008:0017:0003:0012:0021:00Wiped Wed 28 Oct, 19:49 UTCWIPEWiped Thu 29 Oct, 07:46 UTCWIPE

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

Server fpsWipe
010020030040023:0008:0017:0003:0012:0021:00Wiped Wed 28 Oct, 19:49 UTCWIPEWiped Thu 29 Oct, 07:46 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.9 days
usual gap
between real wipes
25%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2

The first 48 hours of its last wipes

Tue 20 OctTue 20 OctTue 20 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 40 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 07:46 UTC15h ago – – running 0
Wed 28 Oct, 19:49 UTC1d ago – – – 0
Tue 20 Oct, 20:33 UTC9d ago 2 halved by day 2 8 days 0
Tue 20 Oct, 13:00 UTC9d ago 2 – 0.3 days 1
Tue 20 Oct, 05:18 UTC9d ago 1 – 0.3 days 1
Mon 19 Oct, 07:31 UTC10d ago 1 – 0.9 days 0
Sun 18 Oct, 05:45 UTC11d ago 1 – 1.1 days 0
Sat 17 Oct, 09:36 UTC12d ago 1 – 0.8 days 0
Thu 15 Oct, 17:40 UTC14d ago 1 – 1.7 days 0
Thu 15 Oct, 02:34 UTC14d ago 1 – 0.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does CrazyRust Test Server rank against other Rust servers?

The last seven days of player hours place CrazyRust Test Server at #7,912, within the top 35% of all ranked servers.

How busy is CrazyRust Test Server?

The count reads 1 players on CrazyRust Test Server, which has 40 slots. We counted an average of 0 players in the past week, with 1 at the busiest. Look at the last 48 hours and 20:00 UTC stands out: it averaged 1 players.

Lists and tags

What do the server tags on CrazyRust Test Server mean?

What the game's server browser reads from CrazyRust Test Server is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): 40 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include CrazyRust Test Server?

These Rust Population lists include CrazyRust Test Server: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours and it will show up.

Wipe notes

What does wipe day look like on CrazyRust Test Server?

Across its recent wipes the busiest crowds averaged 2 players. Peak came 40 hours into the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 2 it had fallen below half, in the cases where it did not hold.

What is the wipe schedule on CrazyRust Test Server?

Irregular times are when CrazyRust Test Server wipes, which leaves no next wipe to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 15 hours ago.

Settings

Which map does CrazyRust Test Server run?

The map on CrazyRust Test Server is procedural, made by the game at size 4,000 from seed 671800176. Size and seed together fix the map, so you can view it on RustMaps from this page. You will see the map named Custom Map.

What are the rules and settings on CrazyRust Test Server?

The name tells you nothing about gather rates: CrazyRust Test Server states none. Eight players per group is the default, and it applies here. This server runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does CrazyRust Test Server run?

Rust network protocol 2635 and build 168909 on Linux is what CrazyRust Test Server uses. The protocol must match for you to join, and Steam updates it for you.

Does CrazyRust Test Server run smoothly?

It ran at 240 server fps on average over the last 48 hours, and never went below 237. Entities peaked at 11,020, including buildings, deployables and everything else. The highest memory usage was 2,350 MB. What players experience as lag comes from low fps and a rising entity count.

Is CrazyRust Test Server online, and how reliable is it?

Right now, CrazyRust Test Server is online. The uptime it reports suggests a restart roughly 13 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. It was first seen by Rust Population on 13 September 2026.

Where is CrazyRust Test Server located?

A region is not published by CrazyRust Test Server. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 212.73.137.6:28017.

Getting in

How do I join CrazyRust Test Server?

Either enter client.connect 212.73.137.6:28017 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. You can find its website at https://srkhost.eu/.

Key to its markings

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players 40 slots are available.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code This server has no region code.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.