Rust PopulationField survey · Rust servers
Observing 79,295 players 11,799 servers 3,786 with someone on 103 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 5,588habitat unknownfirst seen 13 Sep 2026

My Local Server

Offline 213.119.173.211:28015 checked 3h ago

moddedoxide

Measurements

Players now
1/ 10
= 1 player
10% full
7-day average
1
peak 1
Rank
#5,588
top 25%
Last wipe
19d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
00.250.50.75121:0010:0015:0021:0015:0017:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4 days
usual gap
between real wipes
20%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 8 OctThu 1 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 21:13 UTC19d ago 1 – running 1
Thu 1 Oct, 16:15 UTC27d ago 1 held half 7.2 days 1
Mon 28 Sep, 12:22 UTC30d ago 1 held half 3.2 days 1
Wed 23 Sep, 09:09 UTC35d ago 1 held half 5.1 days 1
Sun 20 Sep, 15:18 UTC38d ago 1 held half 2.7 days 1
Wed 16 Sep, 14:47 UTC42d ago 1 held half 4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does My Local Server rank against other Rust servers?

The last seven days of player hours place My Local Server at #5,588, within the top 25% of all ranked servers.

How busy is My Local Server?

My Local Server is offline at this count; we last saw it 3 hours ago. Seven days of counting give an average of 1 players and a peak of 1. The busiest hour in the last 48 was 21:00 UTC, when an average of 1 players were on.

Tags

What do the server tags on My Local Server mean?

These are the tags My Local Server publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include My Local Server?

My Local Server appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.

Wipe notes

What does wipe day look like on My Local Server?

Across its recent wipes the busiest crowds averaged 1 players. The crowd on the latest wipe peaked 0 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What is the wipe schedule on My Local Server?

There is no next wipe to predict: My Local Server wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 19 days 23 hours ago the current world was made.

Map and rules

Which map does My Local Server run?

My Local Server uses a map the game generates: procedural.

What are the rules and settings on My Local Server?

No gather rate appears in the name of My Local Server. The group limit is 8 players, which is the default. This server runs survival, gather, build and raid, as in the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.

Server details

Which version of Rust does My Local Server run?

On Windows, My Local Server runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.

Is My Local Server online, and how reliable is it?

We last saw My Local Server 3 hours ago, and it is offline now. It was up 39% of the time over the last 7 full days, 65 out of 168 hours. It was first seen by Rust Population on 13 September 2026.

Where is My Local Server located?

A region is not published by My Local Server. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 213.119.173.211:28015.

Getting in

How do I join My Local Server?

Either enter client.connect 213.119.173.211:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players The server has 10 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.