Rust PopulationField survey · Rust servers
Observing 48,587 players 11,721 servers 3,224 with someone on 110 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 11,553habitat unknownfirst seen 24 Oct 2026

Combat Local - Carbon Dev

Offline 213.182.203.86:28015 checked 4d ago

moddedcarbon

Measurements

Players now
1/ 10
= 1 player
10% full
7-day average
1
peak 1
Rank
#11,553
top 52%
Last wipe
4d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct

Top 52% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Combat Local - Carbon Dev rank against other Rust servers?

By player hours over the last seven days, Combat Local - Carbon Dev places at #11,553, within the top 52% of ranked servers.

How busy is Combat Local - Carbon Dev?

We have no live count for Combat Local - Carbon Dev right now. It was last seen 4 days 2 hours ago. Seven days of counting give an average of 1 players and a peak of 1.

Tags

What do the server tags on Combat Local - Carbon Dev mean?

These are the tags Combat Local - Carbon Dev publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include Combat Local - Carbon Dev?

On Rust Population, Combat Local - Carbon Dev is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week and it will show up.

Wipe notes

What is the wipe schedule on Combat Local - Carbon Dev?

Too few wipes are on record for Combat Local - Carbon Dev to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 4 days 12 hours ago, that is how long the current world has stood.

Map and rules

What are the rules and settings on Combat Local - Carbon Dev?

No gather rate appears in the name of Combat Local - Carbon Dev. Eight players per group is the default, and it applies here. This server runs survival, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. Carbon plugins are in use here. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does Combat Local - Carbon Dev run?

On Windows, Combat Local - Carbon Dev runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.

Is Combat Local - Carbon Dev online, and how reliable is it?

We last saw Combat Local - Carbon Dev 4 days 2 hours ago, and it is offline now. It was up 0% of the time over the last 4 full days, 0 out of 96 hours. The first sighting by Rust Population was on 24 October 2026.

Where is Combat Local - Carbon Dev located?

Nothing published by Combat Local - Carbon Dev states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 213.182.203.86:28015.

How to join

How do I join Combat Local - Carbon Dev?

To connect directly, open Rust's console with F1 and type client.connect 213.182.203.86:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players You can join up to 10 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code This server has no region code.

Mods and access

^z
Modded Plugins or settings change the game; it is listed under Modded.
^y
Carbon A plugin framework, Carbon, is in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.