4Netplayers Rust Server probe 1
Offline 213.202.205.22:30700 checked 42d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does 4Netplayers Rust Server probe 1 rank against other Rust servers?
The last seven days of player hours place 4Netplayers Rust Server probe 1 at #15,490, within the top 70% of all ranked servers.
How busy is 4Netplayers Rust Server probe 1?
At this count 4Netplayers Rust Server probe 1 is offline, with its last sighting 42 days 12 hours ago.
Tags
What do the server tags on 4Netplayers Rust Server probe 1 mean?
What the game's server browser reads from 4Netplayers Rust Server probe 1 is this set of tags: gmvanilla (Game mode): The game mode is vanilla survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs163794 (Build): The game build is 163794; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include 4Netplayers Rust Server probe 1?
On Rust Population, 4Netplayers Rust Server probe 1 is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe schedule
What is the wipe schedule on 4Netplayers Rust Server probe 1?
The record holds too few of 4Netplayers Rust Server probe 1's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 49 days 19 hours ago.
Map and rules
Which map does 4Netplayers Rust Server probe 1 run?
The map on 4Netplayers Rust Server probe 1 is procedural, made by the game.
What are the rules and settings on 4Netplayers Rust Server probe 1?
Nothing in 4Netplayers Rust Server probe 1's name says how gather works. Eight players per group is the default, and it applies here. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does 4Netplayers Rust Server probe 1 run?
The setup is Rust network protocol 2633 and build 163794 on Linux for 4Netplayers Rust Server probe 1. Your game needs the same protocol to join; Steam takes care of updating it.
Is 4Netplayers Rust Server probe 1 online, and how reliable is it?
We last saw 4Netplayers Rust Server probe 1 42 days 12 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 13 September 2026.
Where is 4Netplayers Rust Server probe 1 located?
A region is not published by 4Netplayers Rust Server probe 1. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 213.202.205.22:30700.
Getting in
How do I join 4Netplayers Rust Server probe 1?
Open the console with F1 in Rust and enter client.connect 213.202.205.22:30700. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.