Dannabell@4Netplayers
Online 213.202.205.23:21300 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 19% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:31 UTC FW28d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Dannabell@4Netplayers rank against other Rust servers?
By player hours over the last seven days, Dannabell@4Netplayers places at #4,245, within the top 19% of ranked servers.
How busy is Dannabell@4Netplayers?
Of its 10 slots, Dannabell@4Netplayers is using 0 right now. Seven days of counting give an average of 0 players and a peak of 1. The busiest hour in the last 48 was 22:00 UTC, when an average of 1 players were on.
Lists and tags
What do the server tags on Dannabell@4Netplayers mean?
The game's server browser reads the tags Dannabell@4Netplayers publishes: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Dannabell@4Netplayers?
Dannabell@4Netplayers appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on Dannabell@4Netplayers?
Across its recent wipes the busiest crowds averaged 1 players. The crowd on the latest wipe peaked 1 hours in.
What is the wipe schedule on Dannabell@4Netplayers?
The force wipe is the only wipe Dannabell@4Netplayers takes, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 28 days 1 hours ago the current world was made.
Map and rules
Which map does Dannabell@4Netplayers run?
The map on Dannabell@4Netplayers is procedural, made by the game at size 5,000 from seed 523218427. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on Dannabell@4Netplayers?
No gather rate appears in the name of Dannabell@4Netplayers. Eight players per group is the default, and it applies here. This server runs survival, raid, build and gather: the standard game. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Dannabell@4Netplayers run?
On Linux, Dannabell@4Netplayers runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.
Does Dannabell@4Netplayers run smoothly?
The last 48 hours saw an average of 30 server fps, with 28 as the lowest. Entities peaked at 148,924, including buildings, deployables and everything else. Memory use peaked at 3,925 MB. What players experience as lag comes from low fps and a rising entity count.
Is Dannabell@4Netplayers online, and how reliable is it?
Right now, Dannabell@4Netplayers is online. About 8 hours ago, it restarted, according to its uptime. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is Dannabell@4Netplayers located?
Nothing published by Dannabell@4Netplayers states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 213.202.205.23:21300.
Getting in
How do I join Dannabell@4Netplayers?
To connect directly, open Rust's console with F1 and type client.connect 213.202.205.23:21300; or press Launch Rust on this page and Steam opens Rust and joins for you.