4Netplayers Rust Server
Online 213.202.205.35:21200 checked 8m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does 4Netplayers Rust Server rank against other Rust servers?
Over the past week it ranks #6,173 for player hours, which puts 4Netplayers Rust Server in the top 28% of all ranked servers.
How busy is 4Netplayers Rust Server?
Of its 10 slots, 4Netplayers Rust Server is using 0 right now. Averaged over seven days, it drew 0 players and reached a peak of 1. Look at the last 48 hours and 16:00 UTC stands out: it averaged 1 players.
Lists and tags
What do the server tags on 4Netplayers Rust Server mean?
These are the tags 4Netplayers Rust Server publishes, as read by the game's server browser: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include 4Netplayers Rust Server?
On Rust Population, 4Netplayers Rust Server is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Wipe schedule
What is the wipe schedule on 4Netplayers Rust Server?
Too few wipes are on record for 4Netplayers Rust Server to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 4 days 18 hours ago.
Map and rules
Which map does 4Netplayers Rust Server run?
4Netplayers Rust Server uses a map the game generates, procedural, at size 4,000 with seed 1234567890. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on 4Netplayers Rust Server?
The name tells you nothing about gather rates: 4Netplayers Rust Server states none. The group limit is 8 players, which is the default. This server runs survival, raid, build and gather: the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does 4Netplayers Rust Server run?
On Linux, 4Netplayers Rust Server runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.
Does 4Netplayers Rust Server run smoothly?
It ran at 30 server fps on average over the last 48 hours, and never went below 26. The entity count reached 90,256: buildings, deployables and all other objects. Memory use peaked at 2,490 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is 4Netplayers Rust Server online, and how reliable is it?
You will find 4Netplayers Rust Server online now. The uptime it reports suggests a restart roughly 3 hours ago. Over the last 4 full days, 95 of 96 hours were online, or 99%. It was first seen by Rust Population on 24 October 2026.
Where is 4Netplayers Rust Server located?
No region is published by 4Netplayers Rust Server. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 213.202.205.35:21200.
How to join
How do I join 4Netplayers Rust Server?
Either enter client.connect 213.202.205.35:21200 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.