Rust PopulationField survey · Rust servers
Observing 40,450 players 11,620 servers 3,014 with someone on 92 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,412habitat unknownfirst seen 7 Oct 2026

4Netplayers Rust Server von David

Offline 213.202.205.63:28015 checked 2d ago

moddedoxide

Measurements

Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,412
top 69%
Last wipe
19d ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct11 Oct15 Oct20 Oct24 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0.7 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Thu 8 OctWed 7 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 10:46 UTC19d ago 1 – running 0
Wed 7 Oct, 18:21 UTC20d ago 1 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does 4Netplayers Rust Server von David rank against other Rust servers?

The last seven days of player hours place 4Netplayers Rust Server von David at #15,412, within the top 69% of all ranked servers.

How busy is 4Netplayers Rust Server von David?

We have no live count for 4Netplayers Rust Server von David right now. It was last seen 2 days 10 hours ago. We counted 0 players on average across the past week.

Lists and tags

What do the server tags on 4Netplayers Rust Server von David mean?

The game's server browser reads the tags 4Netplayers Rust Server von David publishes: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include 4Netplayers Rust Server von David?

These Rust Population lists include 4Netplayers Rust Server von David: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Wipe schedule

What does wipe day look like on 4Netplayers Rust Server von David?

The busiest point of its recent wipes averaged 1 players. 0 hours after the latest wipe the crowd peaked.

What is the wipe schedule on 4Netplayers Rust Server von David?

Its rhythm cannot be told yet: too few of 4Netplayers Rust Server von David's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 19 days 20 hours ago.

Map and rules

Which map does 4Netplayers Rust Server von David run?

A procedural map of size 4,000 from seed 1234567890, generated by the game, is in use on 4Netplayers Rust Server von David. Size and seed together fix the map, so you can view it on RustMaps from this page.

What are the rules and settings on 4Netplayers Rust Server von David?

No gather rate appears in the name of 4Netplayers Rust Server von David. No limit is set beyond the standard 8 players per group. survival is what it runs, raid, build and gather: the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does 4Netplayers Rust Server von David run?

On Linux, 4Netplayers Rust Server von David runs Rust network protocol 2634 and build 167781. Steam updates your game automatically, but you need the same protocol to join.

Is 4Netplayers Rust Server von David online, and how reliable is it?

We last saw 4Netplayers Rust Server von David 2 days 10 hours ago, and it is offline now. Over the last 7 full days, 117 of 168 hours were online, or 70%. On 7 October 2026, Rust Population saw it for the first time.

Where is 4Netplayers Rust Server von David located?

Nothing published by 4Netplayers Rust Server von David states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 213.202.205.63:28015 is where it lives.

How to join

How do I join 4Netplayers Rust Server von David?

Open the console with F1 in Rust and enter client.connect 213.202.205.63:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp10
Max players You can join up to 10 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded This server appears under Modded because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.