IKS[211 Devblog]
Offline 213.226.127.71:27015 checked 7d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does IKS[211 Devblog] rank against other Rust servers?
By player hours over the last seven days, IKS[211 Devblog] places at #13,048, within the top 58% of ranked servers.
How busy is IKS[211 Devblog]?
IKS[211 Devblog] is offline at this count; we last saw it 7 days 1 hours ago. Averaged over seven days, it drew 1 players and reached a peak of 1.
Lists and tags
What do the server tags on IKS[211 Devblog] mean?
These are the tags IKS[211 Devblog] publishes, as read by the game's server browser: mp10 (Max players): 10 slots are available; v2164 (Protocol): To join, your game must match protocol 2164; oxide (Oxide): A plugin framework, Oxide (uMod), is in use; modded (Modded): The game is changed by plugins or settings, so it is listed under Modded; hb68d7370 (Custom tag): This tag falls outside Rust's standard set; the owner or a plugin set it; stok (Custom tag): This tag falls outside Rust's standard set; the owner or a plugin set it. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include IKS[211 Devblog]?
IKS[211 Devblog] appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded.
Wipe notes
What is the wipe schedule on IKS[211 Devblog]?
The record holds too few of IKS[211 Devblog]'s wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 16 days 21 hours ago, that is how long the current world has stood.
Map and rules
What are the rules and settings on IKS[211 Devblog]?
No gather rate appears in the name of IKS[211 Devblog]. You will find no published group limit here. survival is what it runs, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. You play with Valve's anti-cheat off: VAC.
Server details
Which version of Rust does IKS[211 Devblog] run?
The setup is Rust network protocol 2164 on Windows for IKS[211 Devblog]. Steam updates your game automatically, but you need the same protocol to join.
Is IKS[211 Devblog] online, and how reliable is it?
Currently offline, IKS[211 Devblog] was last seen 7 days 1 hours ago. Over the last 6 full days, 0 of 144 hours were online, or 0%. The first sighting by Rust Population was on 22 October 2026.
Where is IKS[211 Devblog] located?
No region is published by IKS[211 Devblog]. Rust Population does not look up where the machine stands; it shows where the server says it is. 213.226.127.71:27015 is where it lives.
Getting in
How do I join IKS[211 Devblog]?
To connect directly, open Rust's console with F1 and type client.connect 213.226.127.71:27015; or press Launch Rust on this page and Steam opens Rust and joins for you.