[Uz/Ru/Kz] #2 UzRust - Classic
Online EA 213.230.109.15:28025 checked 20m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 87% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 18h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:57 UTC FW28d ago | 1 | – | running | 0 |
| Thu 17 Sep, 12:48 UTC42d ago | 2 | held half | 14.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does [Uz/Ru/Kz] #2 UzRust - Classic rank against other Rust servers?
On player hours over the last seven days [Uz/Ru/Kz] #2 UzRust - Classic is #15,262, #472 in Asia, placing it in the top 69% of ranked servers.
How busy is [Uz/Ru/Kz] #2 UzRust - Classic?
[Uz/Ru/Kz] #2 UzRust - Classic holds 0 players at the moment, out of 100 slots. A seven-day average of 0 players was counted here.
Lists and tags
What do the server tags on [Uz/Ru/Kz] #2 UzRust - Classic mean?
What the game's server browser reads from [Uz/Ru/Kz] #2 UzRust - Classic is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): You can join up to 100 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^b (Biweekly): The server wipes on a two-week cycle; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; EA (East Asia): The server browser lists it under East Asia. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include [Uz/Ru/Kz] #2 UzRust - Classic?
These Rust Population lists include [Uz/Ru/Kz] #2 UzRust - Classic: Modded Rust servers, counted. Look for it under these filters on the server list: Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Wipe schedule
What does wipe day look like on [Uz/Ru/Kz] #2 UzRust - Classic?
The busiest point of its recent wipes averaged 2 players. 3 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What is the wipe schedule on [Uz/Ru/Kz] #2 UzRust - Classic?
Its tag sets the prediction: too few of [Uz/Ru/Kz] #2 UzRust - Classic's wipes are on record to confirm the schedule. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. Counted from 28 days 5 hours ago, that is how long the current world has stood. The tags carry an every-two-weeks wipe schedule.
Settings
Which map does [Uz/Ru/Kz] #2 UzRust - Classic run?
A procedural map of size 3,000 from seed 1974910435, generated by the game, is in use on [Uz/Ru/Kz] #2 UzRust - Classic. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on [Uz/Ru/Kz] #2 UzRust - Classic?
The name tells you nothing about gather rates: [Uz/Ru/Kz] #2 UzRust - Classic states none. No limit is set beyond the standard 8 players per group. survival is what it runs, gather, build and raid, as in the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does [Uz/Ru/Kz] #2 UzRust - Classic run?
On Windows, [Uz/Ru/Kz] #2 UzRust - Classic runs Rust network protocol 2634 and build 167781. Your game needs the same protocol to join; Steam takes care of updating it.
Does [Uz/Ru/Kz] #2 UzRust - Classic run smoothly?
In the last 48 hours, it averaged 188 server fps, with a low of 164. Up to 44,985 entities were present, counting buildings, deployables and everything else. Up to 6,214 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.
Is [Uz/Ru/Kz] #2 UzRust - Classic online, and how reliable is it?
[Uz/Ru/Kz] #2 UzRust - Classic is up and running at the moment. Judging by the uptime it reports, the last restart was about 7 days 21 hours ago. Over the last 7 full days, 143 of 168 hours were online, or 85%. The first sighting by Rust Population was on 13 September 2026.
Where is [Uz/Ru/Kz] #2 UzRust - Classic located?
With its EA tag, [Uz/Ru/Kz] #2 UzRust - Classic places itself in Asia. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 213.230.109.15:28025.
Getting in
How do I join [Uz/Ru/Kz] #2 UzRust - Classic?
Either enter client.connect 213.230.109.15:28025 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. You can find its website at https://uzrust.uz.