Rust PopulationField survey · Rust servers
Observing 34,855 players 11,686 servers 2,843 with someone on 96 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 13,043habitat unknownfirst seen 13 Sep 2026

Rust Testserver [DEV MODE]

Offline 213.244.62.17:28015 checked 45d ago

moddedoxide

Measurements

Players now
1/ 10
= 1 player
10% full
7-day average
0
peak –
Rank
#13,043
no region published
Last wipe
45d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
No rank history yet.
Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Rust Testserver [DEV MODE] rank against other Rust servers?

Over the past week it ranks #13,043 for player hours, which puts Rust Testserver [DEV MODE] in the top – of all ranked servers.

How busy is Rust Testserver [DEV MODE]?

At this count Rust Testserver [DEV MODE] is offline, with its last sighting 45 days 8 hours ago.

Lists and tags

What do the server tags on Rust Testserver [DEV MODE] mean?

These are the tags Rust Testserver [DEV MODE] publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): Game build: 163794; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include Rust Testserver [DEV MODE]?

These Rust Population lists include Rust Testserver [DEV MODE]: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Wipe notes

What is the wipe schedule on Rust Testserver [DEV MODE]?

Its rhythm cannot be told yet: too few of Rust Testserver [DEV MODE]'s wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 45 days 21 hours ago, that is how long the current world has stood.

Map and rules

Which map does Rust Testserver [DEV MODE] run?

The map on Rust Testserver [DEV MODE] is procedural, made by the game.

What are the rules and settings on Rust Testserver [DEV MODE]?

The name tells you nothing about gather rates: Rust Testserver [DEV MODE] states none. Eight players per group is the default, and it applies here. survival is what it runs, raid, build and gather: the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does Rust Testserver [DEV MODE] run?

On Windows, Rust Testserver [DEV MODE] runs Rust network protocol 2633 and build 163794. Your game needs the same protocol to join; Steam takes care of updating it.

Is Rust Testserver [DEV MODE] online, and how reliable is it?

Offline at the moment, Rust Testserver [DEV MODE] was last seen 45 days 8 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 13 September 2026.

Where is Rust Testserver [DEV MODE] located?

A region is not published by Rust Testserver [DEV MODE]. The location a server claims is what Rust Population shows, not the place where the machine stands. 213.244.62.17:28015 is where it lives.

Getting in

How do I join Rust Testserver [DEV MODE]?

Either enter client.connect 213.244.62.17:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players The server has 10 slots.
ts8
Group limit 8 per team is the default limit.
v2633
Protocol To join, your game must match protocol 2633.
cs163794
Build Game build: 163794.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.