Server_216_DevBlog
Offline 213.5.195.22:28015 checked 36d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Server_216_DevBlog rank against other Rust servers?
By player hours over the last seven days, Server_216_DevBlog places at #15,460, within the top 67% of ranked servers.
How busy is Server_216_DevBlog?
Server_216_DevBlog is offline at this count; we last saw it 36 days 11 hours ago.
Tags
What do the server tags on Server_216_DevBlog mean?
These are the tags Server_216_DevBlog publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; v2180 (Protocol): Your game needs the same version, protocol 2180, to join; oxide (Oxide): A plugin framework, Oxide (uMod), is in use; modded (Modded): This server appears under Modded because plugins or settings alter the game; hdf93daba (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Server_216_DevBlog?
Server_216_DevBlog appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded.
Wipe notes
What is the wipe schedule on Server_216_DevBlog?
Too few wipes are on record for Server_216_DevBlog to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 36 days 11 hours ago, that is how long the current world has stood.
Settings
Which map does Server_216_DevBlog run?
The map on Server_216_DevBlog is procedural, made by the game.
What are the rules and settings on Server_216_DevBlog?
Nothing in Server_216_DevBlog's name says how gather works. The group limit goes unstated. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. The anti-cheat VAC from Valve is disabled.
Server details
Which version of Rust does Server_216_DevBlog run?
Rust network protocol 2180 on Windows is what Server_216_DevBlog uses. Steam updates your game automatically, but you need the same protocol to join.
Is Server_216_DevBlog online, and how reliable is it?
We last saw Server_216_DevBlog 36 days 11 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 22 September 2026.
Where is Server_216_DevBlog located?
A region is not published by Server_216_DevBlog. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 213.5.195.22:28015.
How to join
How do I join Server_216_DevBlog?
To connect directly, open Rust's console with F1 and type client.connect 213.5.195.22:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.