Rust Defensive Telemetry Lab
Offline 216.146.25.53:28015 checked 4d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Rust Defensive Telemetry Lab rank against other Rust servers?
Over the past week it ranks #8,537 for player hours, which puts Rust Defensive Telemetry Lab in the top 38% of all ranked servers.
How busy is Rust Defensive Telemetry Lab?
We have no live count for Rust Defensive Telemetry Lab right now. It was last seen 4 days ago. Averaged over seven days, it drew 1 players and reached a peak of 2.
Lists and tags
What do the server tags on Rust Defensive Telemetry Lab mean?
What the game's server browser reads from Rust Defensive Telemetry Lab is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server has 100 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Rust Defensive Telemetry Lab?
These Rust Population lists include Rust Defensive Telemetry Lab: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on Rust Defensive Telemetry Lab?
Too few wipes are on record for Rust Defensive Telemetry Lab to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 17 days 2 hours ago the current world was made.
Settings
Which map does Rust Defensive Telemetry Lab run?
Rust Defensive Telemetry Lab uses a map the game generates: procedural.
What are the rules and settings on Rust Defensive Telemetry Lab?
No gather rate appears in the name of Rust Defensive Telemetry Lab. Eight players per group is the default, and it applies here. survival is what it runs, the usual game, where you gather, build and raid. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Rust Defensive Telemetry Lab run?
On Windows, Rust Defensive Telemetry Lab runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.
Is Rust Defensive Telemetry Lab online, and how reliable is it?
We last saw Rust Defensive Telemetry Lab 4 days ago, and it is offline now. Over the last 7 full days, 14 of 168 hours were online, or 8%. On 11 October 2026, Rust Population saw it for the first time.
Where is Rust Defensive Telemetry Lab located?
Nothing published by Rust Defensive Telemetry Lab states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 216.146.25.53:28015 is where it lives.
Getting in
How do I join Rust Defensive Telemetry Lab?
To connect directly, open Rust's console with F1 and type client.connect 216.146.25.53:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.