SickRust Dev Server
Online NA 216.158.237.106:50000 checked 1h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 0h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 21:29 UTC1d ago | – | – | running | 0 |
| Mon 26 Oct, 03:48 UTC2d ago | 0 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does SickRust Dev Server rank against other Rust servers?
Seven-day player hours put SickRust Dev Server at #15,426, or #1,534 in North America, inside the top 69% of all ranked servers.
How busy is SickRust Dev Server?
The count reads 0 players on SickRust Dev Server, which has 40 slots. A seven-day average of 0 players was counted here.
Tags
What do the server tags on SickRust Dev Server mean?
The game's server browser reads the tags SickRust Dev Server publishes: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): 40 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^r (Roleplay): This server is for roleplay; ^p (PvE): Other players are not a threat; the danger comes from the world; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): Carbon provides the plugin framework here; NA (North America): The server browser lists it under North America. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Who runs SickRust Dev Server?
A sickrust.com hostname is published by SickRust Dev Server, as it is by 1 other server we track; the same operator most likely runs them both.
Which Rust Population lists and filters include SickRust Dev Server?
These Rust Population lists include SickRust Dev Server: Modded Rust servers, counted, PvE servers, counted, Rust population: roleplay and North American Rust servers. Filter the server list by Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days and it will show up.
Wipe schedule
What does wipe day look like on SickRust Dev Server?
The busiest point of its recent wipes averaged 0 players. Peak came 0 hours into the latest wipe.
What is the wipe schedule on SickRust Dev Server?
SickRust Dev Server wipes with the force wipe and at no other time, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 44 hours ago the current world was made. A monthly wipe schedule is what its tags publish.
Map and rules
Which map does SickRust Dev Server run?
A procedural map of size 1,000 from seed 1337, generated by the game, is in use on SickRust Dev Server. Size and seed together fix the map, so you can view it on RustMaps from this page. You will see the map named SickNation PVE/PVP.
What are the rules and settings on SickRust Dev Server?
No gather rate appears in the name of SickRust Dev Server. Eight players per group is the default, and it applies here. You get roleplay here, roleplay rules, jobs and towns. Modded is its browser category: plugins or settings change the game. Carbon plugins are in use here. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does SickRust Dev Server run?
The setup is Rust network protocol 2635 and build 168909 on Linux for SickRust Dev Server. The protocol must match for you to join, and Steam updates it for you.
Does SickRust Dev Server run smoothly?
The last 48 hours saw an average of 80 server fps, with 73 as the lowest. Up to 5,314 entities were present, counting buildings, deployables and everything else. Memory use peaked at 1,151 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is SickRust Dev Server online, and how reliable is it?
Right now, SickRust Dev Server is online. About 42 hours ago, it restarted, according to its uptime. The last 1 full day gave 100% uptime, with 24 of 24 hours recorded as up. It was first seen by Rust Population on 26 October 2026.
Where is SickRust Dev Server located?
The NA tag is how SickRust Dev Server places itself in North America. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 216.158.237.106:50000.
How to join
How do I join SickRust Dev Server?
To connect directly, open Rust's console with F1 and type client.connect 216.158.237.106:50000; or press Launch Rust on this page and Steam opens Rust and joins for you. For more, visit its website: https://sick-nation.paynow.store/.