Rust PopulationField survey · Rust servers
Observing 89,289 players 11,829 servers 4,008 with someone on 117 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,426NAfirst seen 26 Oct 2026

SickRust Dev Server

Online NA 216.158.237.106:50000 checked 1h ago

monthly wipes moddedcarbonpve

Measurements

Players now
0/ 40
0% full
7-day average
0
peak –
Rank
#15,426
top 69% · #1534 in NA
Last wipe
1d ago
monthly schedule
Next wipe
8d 0h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

AveragePeakWipe
0123419:0004:0013:0022:0007:0016:00Wiped Mon 26 Oct, 21:29 UTCWIPE

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

Server fpsWipe
02040608019:0004:0013:0022:0007:0016:00Wiped Mon 26 Oct, 21:29 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct

Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 0h. The force wipe · high confidence

0.7 days
usual gap
between real wipes
0
wipe-day peak
players, last three wipes

Coming wipes

8d 0h
Thu 5 Nov, 19:00 UTC
FW
36d 0h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 21:29 UTC1d ago – – running 0
Mon 26 Oct, 03:48 UTC2d ago 0 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does SickRust Dev Server rank against other Rust servers?

Seven-day player hours put SickRust Dev Server at #15,426, or #1,534 in North America, inside the top 69% of all ranked servers.

How busy is SickRust Dev Server?

The count reads 0 players on SickRust Dev Server, which has 40 slots. A seven-day average of 0 players was counted here.

Tags

What do the server tags on SickRust Dev Server mean?

The game's server browser reads the tags SickRust Dev Server publishes: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): 40 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^r (Roleplay): This server is for roleplay; ^p (PvE): Other players are not a threat; the danger comes from the world; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): Carbon provides the plugin framework here; NA (North America): The server browser lists it under North America. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Who runs SickRust Dev Server?

A sickrust.com hostname is published by SickRust Dev Server, as it is by 1 other server we track; the same operator most likely runs them both.

Which Rust Population lists and filters include SickRust Dev Server?

These Rust Population lists include SickRust Dev Server: Modded Rust servers, counted, PvE servers, counted, Rust population: roleplay and North American Rust servers. Filter the server list by Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days and it will show up.

Wipe schedule

What does wipe day look like on SickRust Dev Server?

The busiest point of its recent wipes averaged 0 players. Peak came 0 hours into the latest wipe.

What is the wipe schedule on SickRust Dev Server?

SickRust Dev Server wipes with the force wipe and at no other time, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 44 hours ago the current world was made. A monthly wipe schedule is what its tags publish.

Map and rules

Which map does SickRust Dev Server run?

A procedural map of size 1,000 from seed 1337, generated by the game, is in use on SickRust Dev Server. Size and seed together fix the map, so you can view it on RustMaps from this page. You will see the map named SickNation PVE/PVP.

What are the rules and settings on SickRust Dev Server?

No gather rate appears in the name of SickRust Dev Server. Eight players per group is the default, and it applies here. You get roleplay here, roleplay rules, jobs and towns. Modded is its browser category: plugins or settings change the game. Carbon plugins are in use here. You play with Valve's anti-cheat on: VAC.

Server details

Which version of Rust does SickRust Dev Server run?

The setup is Rust network protocol 2635 and build 168909 on Linux for SickRust Dev Server. The protocol must match for you to join, and Steam updates it for you.

Does SickRust Dev Server run smoothly?

The last 48 hours saw an average of 80 server fps, with 73 as the lowest. Up to 5,314 entities were present, counting buildings, deployables and everything else. Memory use peaked at 1,151 MB. Lag, as players feel it, is low fps combined with a climbing entity count.

Is SickRust Dev Server online, and how reliable is it?

Right now, SickRust Dev Server is online. About 42 hours ago, it restarted, according to its uptime. The last 1 full day gave 100% uptime, with 24 of 24 hours recorded as up. It was first seen by Rust Population on 26 October 2026.

Where is SickRust Dev Server located?

The NA tag is how SickRust Dev Server places itself in North America. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 216.158.237.106:50000.

How to join

How do I join SickRust Dev Server?

To connect directly, open Rust's console with F1 and type client.connect 216.158.237.106:50000; or press Launch Rust on this page and Steam opens Rust and joins for you. For more, visit its website: https://sick-nation.paynow.store/.

Key to its markings

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^z,^y,^m,^r,NA,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players 40 slots are available.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is left blank.

Wipe schedule

^m
Monthly This server wipes once a month, at the same time as Facepunch's force wipe.

Gameplay

^r
Roleplay This server is for roleplay.
^p
PvE Other players are not a threat; the danger comes from the world.

Mods and access

^z
Modded This server appears under Modded because plugins or settings alter the game.
^y
Carbon Carbon provides the plugin framework here.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.