pllm-test-1
Offline 216.243.220.242:28115 checked 16d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does pllm-test-1 rank against other Rust servers?
The last seven days of player hours place pllm-test-1 at #15,427, within the top 71% of all ranked servers.
How busy is pllm-test-1?
pllm-test-1 is offline at this count; we last saw it 16 days 17 hours ago.
Tags
What do the server tags on pllm-test-1 mean?
The game's server browser reads the tags pllm-test-1 publishes: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): The server has 4 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs167584 (Build): Game build: 167584; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include pllm-test-1?
On Rust Population, pllm-test-1 is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on pllm-test-1?
The record holds too few of pllm-test-1's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 16 days 19 hours ago, that is how long the current world has stood.
Settings
Which map does pllm-test-1 run?
pllm-test-1 uses a map the game generates: procedural.
What are the rules and settings on pllm-test-1?
The name tells you nothing about gather rates: pllm-test-1 states none. Eight players per group is the default, and it applies here. survival is what it runs, gather, build and raid, as in the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. You will find Carbon running as plugins. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does pllm-test-1 run?
On Linux, pllm-test-1 runs Rust network protocol 2634 and build 167584. Steam updates your game automatically, but you need the same protocol to join.
Is pllm-test-1 online, and how reliable is it?
We last saw pllm-test-1 16 days 17 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 12 October 2026, Rust Population saw it for the first time.
Where is pllm-test-1 located?
No region is published by pllm-test-1. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 216.243.220.242:28115.
How to join
How do I join pllm-test-1?
Open the console with F1 in Rust and enter client.connect 216.243.220.242:28115. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.