Rust PopulationField survey · Rust servers
Observing 32,606 players 11,647 servers 2,787 with someone on 74 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,349habitat unknownfirst seen 13 Sep 2026

Test Server

Online 216.245.177.46:28015 checked 10m ago

solo

Measurements

Players now
0/ 30
0% full
7-day average
0
peak –
Rank
#15,349
top 69%
Last wipe
22d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
0123405:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

05010015020005:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, and #196 of the solo servers (top 89%). Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

10.7 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 2

The first 48 hours of its last wipes

Tue 6 OctThu 17 SepTue 15 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 28 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 10:53 UTC22d ago 1 – running 0
Thu 17 Sep, 10:39 UTC41d ago 1 halved by day 2 19 days 0
Tue 15 Sep, 00:57 UTC44d ago 1 held half 2.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Test Server rank against other Rust servers?

Over the past week it ranks #15,349 for player hours, which puts Test Server in the top 69% of all ranked servers. It places #196 among servers of the solo kind.

How busy is Test Server?

Of its 30 slots, Test Server is using 0 right now. Counted over seven days: an average of 0 players.

Tags

What do the server tags on Test Server mean?

What the game's server browser reads from Test Server is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp30 (Max players): The server has 30 slots; ts1 (Group limit): You may team with up to 1 players; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): This server runs game build 166652; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include Test Server?

Test Server appears among the Rust Population lists that follow: Community servers, field-listed and Solo Rust servers, counted live. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: Solo and it will show up.

Wipe notes

What does wipe day look like on Test Server?

The busiest point of its recent wipes averaged 1 players. 28 hours after the latest wipe the crowd peaked. In 50% of recent wipes, half the peak was held until the next wipe. In those that did not hold, the fall below half came by day 2.

What is the wipe schedule on Test Server?

Irregular times are when Test Server wipes, which leaves no next wipe to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 22 days 17 hours ago.

Map and rules

Which map does Test Server run?

Test Server uses a map the game generates, procedural, at size 4,000 with seed 3513435846. The map follows from its size and seed, and RustMaps shows it from this page.

What are the rules and settings on Test Server?

Nothing in Test Server's name says how gather works. Solo play only: teams are not allowed. This server runs survival, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. You will find it under Community: it is a community server. The anti-cheat VAC from Valve is enabled.

Server details

Which version of Rust does Test Server run?

On Windows, Test Server runs Rust network protocol 2634 and build 166652. Your game needs the same protocol to join; Steam takes care of updating it.

Does Test Server run smoothly?

In the last 48 hours, it averaged 94 server fps, with a low of 76. Entities peaked at 88,251, including buildings, deployables and everything else. Memory use peaked at 5,624 MB. Players feel lag when fps is low and the entity count climbs.

Is Test Server online, and how reliable is it?

Right now, Test Server is online. Judging by the uptime it reports, the last restart was about 4 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. It was first seen by Rust Population on 13 September 2026.

Where is Test Server located?

Nothing published by Test Server states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 216.245.177.46:28015.

How to join

How do I join Test Server?

Open the console with F1 in Rust and enter client.connect 216.245.177.46:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp30,ptrak,$r?,v2634,gmrust,cs166652,ts1

Game

gmrust
Game mode The game mode is standard Rust survival.
mp30
Max players The server has 30 slots.
ts1
Group limit You may team with up to 1 players.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build This server runs game build 166652.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.