Rust PopulationField survey · Rust servers
Observing 45,646 players 11,619 servers 3,029 with someone on 120 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 8,160us4first seen 13 Sep 2026

Zombie Land - TEST 1

Online 216.39.241.162:28025 checked 8m ago

moddedoxide

Measurements

Players now
0/ 50
0% full
7-day average
0
peak 2
Rank
#8,160
top 37%
Last wipe
9h ago
no schedule published
Next wipe
4d 17h
Wed 4 Nov, 00:36 UTC
Obs. 1 · sightings

Players

AveragePeakWipe
00.250.50.75108:0017:0003:0012:0021:0006:00Wiped Thu 29 Oct, 22:06 UTCWIPE

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

Server fpsWipe
0510152008:0017:0003:0012:0021:0006:00Wiped Thu 29 Oct, 22:06 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

a steady gap

Next wipe Wednesday 4 November, 00:36 UTC, in 4d 17h. Every 5 days 3 hours · medium confidence

4.1 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 3

Coming wipes

4d 17h
Wed 4 Nov, 00:36 UTC
6d 11h
Thu 5 Nov, 19:00 UTC
FW
9d 19h
Mon 9 Nov, 03:06 UTC
14d 22h
Sat 14 Nov, 05:36 UTC
20d 0h
Thu 19 Nov, 08:06 UTC
25d 3h
Tue 24 Nov, 10:36 UTC
30d 5h
Sun 29 Nov, 13:06 UTC
34d 11h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

Sun 25 OctMon 19 OctWed 14 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 22:06 UTC9h ago – – running 0
Sun 25 Oct, 00:55 UTC5d ago 2 halved by day 2 4.9 days 0
Mon 19 Oct, 17:13 UTC10d ago 1 held half 5.3 days 0
Wed 14 Oct, 14:43 UTC15d ago 1 held half 5.1 days 0
Thu 8 Oct, 15:24 UTC21d ago 1 halved by day 4 6 days 1
Wed 7 Oct, 19:03 UTC22d ago 1 – 0.8 days 0
Mon 5 Oct, 14:48 UTC24d ago 2 halved by day 1 2.2 days 0
Mon 5 Oct, 02:29 UTC25d ago 2 – 0.5 days 0
Thu 1 Oct, 18:03 UTC FW28d ago 1 halved by day 1 3.4 days 0
Wed 30 Sep, 21:51 UTC29d ago 1 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Zombie Land - TEST 1 rank against other Rust servers?

Over the past week it ranks #8,160 for player hours, which puts Zombie Land - TEST 1 in the top 37% of all ranked servers.

How busy is Zombie Land - TEST 1?

Of its 50 slots, Zombie Land - TEST 1 is using 0 right now. We counted an average of 0 players in the past week, with 2 at the busiest. In the last 48 hours the peak hour came at 15:00 UTC, averaging 1 players.

Tags

What do the server tags on Zombie Land - TEST 1 mean?

The game's server browser reads the tags Zombie Land - TEST 1 publishes: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server has 50 slots; ts14 (Group limit): Teams can have no more than 14 players; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $rus4 (Region code): Region code: us4; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Who runs Zombie Land - TEST 1?

A zombieland.io hostname comes from Zombie Land - TEST 1 and from 2 other servers we track, which suggests one operator runs them all.

Which Rust Population lists and filters include Zombie Land - TEST 1?

Zombie Land - TEST 1 appears among the Rust Population lists that follow: Modded Rust servers, counted and Rust zombie and infected servers. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Wipe schedule

What does wipe day look like on Zombie Land - TEST 1?

Across its recent wipes the busiest crowds averaged 1 players. Peak came 1 hours into the latest wipe. In 50% of recent wipes, half the peak was held until the next wipe. The crowd dropped below half by day 3 when it did not hold.

What is the wipe schedule on Zombie Land - TEST 1?

The recent gap between wipes on Zombie Land - TEST 1 is about 4.1 days. On Wednesday 4 November at 00:36 UTC its next wipe is due. Counted from 9 hours ago, that is how long the current world has stood.

Settings

Which map does Zombie Land - TEST 1 run?

The map on Zombie Land - TEST 1 is procedural, made by the game at size 4,096 from seed 1337. Size and seed together fix the map, so you can view it on RustMaps from this page. You will see the map named Custom Map.

What are the rules and settings on Zombie Land - TEST 1?

No gather rate appears in the name of Zombie Land - TEST 1. The group limit is 14 players. This server runs survival, raid, build and gather: the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does Zombie Land - TEST 1 run?

The setup is Rust network protocol 2635 and build 168909 on Windows for Zombie Land - TEST 1. Steam updates your game automatically, but you need the same protocol to join.

Does Zombie Land - TEST 1 run smoothly?

It ran at 20 server fps on average over the last 48 hours, and never went below 20. Entities peaked at 115,738, including buildings, deployables and everything else. Memory use peaked at 4,020 MB. Lag, as players feel it, is low fps combined with a climbing entity count.

Is Zombie Land - TEST 1 online, and how reliable is it?

You will find Zombie Land - TEST 1 online now. The uptime it reports suggests a restart roughly 7 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.

Where is Zombie Land - TEST 1 located?

The region code is us4, and Zombie Land - TEST 1 publishes no region. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 216.39.241.162:28025.

How to join

How do I join Zombie Land - TEST 1?

Open the console with F1 in Rust and enter client.connect 216.39.241.162:28025. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. You can find its website at http://Zombieland.io.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$rus4,v2635,gmrust,cs168909,ts14,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players The server has 50 slots.
ts14
Group limit Teams can have no more than 14 players.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$rus4
Region code Region code: us4.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.