[TEST] Dev Server
Offline 217.154.121.4:28015 checked 10d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 23:10 UTC11d ago | 1 | – | running | 1 |
| Sat 17 Oct, 16:45 UTC11d ago | 1 | – | 0.3 days | 0 |
| Fri 16 Oct, 21:07 UTC12d ago | 1 | – | 0.8 days | 0 |
| Thu 15 Oct, 18:17 UTC13d ago | 1 | – | 1.1 days | 0 |
| Fri 2 Oct, 20:54 UTC26d ago | 1 | halved by day 1 | 12.9 days | 1 |
| Thu 1 Oct, 20:09 UTC FW27d ago | 1 | – | 1 days | 0 |
| Wed 30 Sep, 19:07 UTC28d ago | 1 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does [TEST] Dev Server rank against other Rust servers?
By player hours over the last seven days, [TEST] Dev Server places at #15,256, within the top 69% of ranked servers.
How busy is [TEST] Dev Server?
At this count [TEST] Dev Server is offline, with its last sighting 10 days 17 hours ago.
Tags
What do the server tags on [TEST] Dev Server mean?
What the game's server browser reads from [TEST] Dev Server is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include [TEST] Dev Server?
These Rust Population lists include [TEST] Dev Server: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.
Wipe notes
What does wipe day look like on [TEST] Dev Server?
The busiest point of its recent wipes averaged 1 players. 0 hours after the latest wipe the crowd peaked. Half that peak held until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 1 when it did not hold.
What is the wipe schedule on [TEST] Dev Server?
No next wipe can be predicted for [TEST] Dev Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 11 days 14 hours ago, that is how long the current world has stood.
Settings
What are the rules and settings on [TEST] Dev Server?
The name tells you nothing about gather rates: [TEST] Dev Server states none. Eight players per group is the default, and it applies here. You get survival here, raid, build and gather: the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. You will find Carbon running as plugins. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does [TEST] Dev Server run?
The setup is Rust network protocol 2634 and build 167781 on Linux for [TEST] Dev Server. Your game needs the same protocol to join; Steam takes care of updating it.
Is [TEST] Dev Server online, and how reliable is it?
Currently offline, [TEST] Dev Server was last seen 10 days 17 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 30 September 2026, Rust Population saw it for the first time.
Where is [TEST] Dev Server located?
A region is not published by [TEST] Dev Server. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 217.154.121.4:28015.
Getting in
How do I join [TEST] Dev Server?
To connect directly, open Rust's console with F1 and type client.connect 217.154.121.4:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.