fuckingdelicious.org
Offline 217.160.243.217:28015 checked 7d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 52% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 11 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 01:47 UTC7d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does fuckingdelicious.org rank against other Rust servers?
The last seven days of player hours place fuckingdelicious.org at #11,606, within the top 52% of all ranked servers.
How busy is fuckingdelicious.org?
At this count fuckingdelicious.org is offline, with its last sighting 7 days 6 hours ago. Seven days of counting give an average of 1 players and a peak of 1.
Lists and tags
What do the server tags on fuckingdelicious.org mean?
What the game's server browser reads from fuckingdelicious.org is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): 20 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include fuckingdelicious.org?
These Rust Population lists include fuckingdelicious.org: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.
Wipe schedule
What does wipe day look like on fuckingdelicious.org?
The busiest point of its recent wipes averaged 3 players. 11 hours after the latest wipe the crowd peaked.
What is the wipe schedule on fuckingdelicious.org?
Its rhythm cannot be told yet: too few of fuckingdelicious.org's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 7 days 21 hours ago, that is how long the current world has stood.
Map and rules
Which map does fuckingdelicious.org run?
fuckingdelicious.org uses a map the game generates: procedural.
What are the rules and settings on fuckingdelicious.org?
No gather rate appears in the name of fuckingdelicious.org. Eight players per group is the default, and it applies here. This server runs survival, gather, build and raid, as in the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does fuckingdelicious.org run?
Rust network protocol 2634 and build 167781 on Linux is what fuckingdelicious.org uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is fuckingdelicious.org online, and how reliable is it?
Offline at the moment, fuckingdelicious.org was last seen 7 days 6 hours ago. It was up 11% of the time over the last 7 full days, 18 out of 168 hours. The first sighting by Rust Population was on 20 October 2026.
Where is fuckingdelicious.org located?
No region is published by fuckingdelicious.org. Rust Population does not look up where the machine stands; it shows where the server says it is. 217.160.243.217:28015 is where it lives.
Getting in
How do I join fuckingdelicious.org?
Either enter client.connect 217.160.243.217:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.