Local Input Inversion POC
Offline 217.178.133.64:28015 checked 36d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Local Input Inversion POC rank against other Rust servers?
By player hours over the last seven days, Local Input Inversion POC places at #15,496, within the top 67% of ranked servers.
How busy is Local Input Inversion POC?
At this count Local Input Inversion POC is offline, with its last sighting 36 days 19 hours ago.
Tags
What do the server tags on Local Input Inversion POC mean?
The game's server browser reads the tags Local Input Inversion POC publishes: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): The server has 4 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): This server runs game build 164530; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Local Input Inversion POC?
On Rust Population, Local Input Inversion POC is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on Local Input Inversion POC?
Its rhythm cannot be told yet: too few of Local Input Inversion POC's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 36 days 19 hours ago, that is how long the current world has stood.
Settings
Which map does Local Input Inversion POC run?
A procedural map, generated by the game, is in use on Local Input Inversion POC.
What are the rules and settings on Local Input Inversion POC?
The name tells you nothing about gather rates: Local Input Inversion POC states none. No limit is set beyond the standard 8 players per group. You get survival here, the usual game, where you gather, build and raid. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does Local Input Inversion POC run?
Rust network protocol 2633 and build 164530 on Windows is what Local Input Inversion POC uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is Local Input Inversion POC online, and how reliable is it?
Currently offline, Local Input Inversion POC was last seen 36 days 19 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 22 September 2026, Rust Population saw it for the first time.
Where is Local Input Inversion POC located?
Nothing published by Local Input Inversion POC states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 217.178.133.64:28015.
How to join
How do I join Local Input Inversion POC?
To connect directly, open Rust's console with F1 and type client.connect 217.178.133.64:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.