Rust PopulationField survey · Rust servers
Observing 38,014 players 11,680 servers 2,926 with someone on 94 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 15,496habitat unknownfirst seen 22 Sep 2026

Local Input Inversion POC

Offline 217.178.133.64:28015 checked 36d ago

moddedoxide

Measurements

Players now
0/ 4
0% full
7-day average
0
peak –
Rank
#15,496
top 67%
Last wipe
36d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep23 Sep25 Sep26 Sep28 Sep29 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Local Input Inversion POC rank against other Rust servers?

By player hours over the last seven days, Local Input Inversion POC places at #15,496, within the top 67% of ranked servers.

How busy is Local Input Inversion POC?

At this count Local Input Inversion POC is offline, with its last sighting 36 days 19 hours ago.

Tags

What do the server tags on Local Input Inversion POC mean?

The game's server browser reads the tags Local Input Inversion POC publishes: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): The server has 4 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): This server runs game build 164530; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include Local Input Inversion POC?

On Rust Population, Local Input Inversion POC is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Wipe schedule

What is the wipe schedule on Local Input Inversion POC?

Its rhythm cannot be told yet: too few of Local Input Inversion POC's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 36 days 19 hours ago, that is how long the current world has stood.

Settings

Which map does Local Input Inversion POC run?

A procedural map, generated by the game, is in use on Local Input Inversion POC.

What are the rules and settings on Local Input Inversion POC?

The name tells you nothing about gather rates: Local Input Inversion POC states none. No limit is set beyond the standard 8 players per group. You get survival here, the usual game, where you gather, build and raid. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.

Server details

Which version of Rust does Local Input Inversion POC run?

Rust network protocol 2633 and build 164530 on Windows is what Local Input Inversion POC uses. Your game needs the same protocol to join; Steam takes care of updating it.

Is Local Input Inversion POC online, and how reliable is it?

Currently offline, Local Input Inversion POC was last seen 36 days 19 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 22 September 2026, Rust Population saw it for the first time.

Where is Local Input Inversion POC located?

Nothing published by Local Input Inversion POC states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 217.178.133.64:28015.

How to join

How do I join Local Input Inversion POC?

To connect directly, open Rust's console with F1 and type client.connect 217.178.133.64:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp4,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp4
Max players The server has 4 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2633
Protocol To join, your game must match protocol 2633.
cs164530
Build This server runs game build 164530.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code This server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded This server appears under Modded because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.