Rust PopulationField survey · Rust servers
Observing 60,803 players 11,697 servers 3,467 with someone on 113 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 7,063EUfirst seen 16 Sep 2026

Revenants.gg Rust CoD Zombies

Online EU 217.182.197.185:28014 checked 10m ago

moddedcarbonpve

Measurements

Players now
1/ 100
= 1 player
1% full
7-day average
0
peak 2
Rank
#7,063
top 32% · #1993 in EU
Last wipe
26d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
00.511.5212:0021:0006:0015:0000:0009:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

025507510012:0021:0006:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 32% of all ranked servers, top 68% in EU. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.9 days
usual gap
between real wipes
25%
on rhythm
of its recent wipes
19
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctMon 28 SepSun 27 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 49, 17 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:00 UTC FW26d ago 49 – running 0
Mon 28 Sep, 09:30 UTC30d ago 2 held half 3.4 days 1
Sun 27 Sep, 12:31 UTC30d ago 6 – 0.9 days 1
Sat 26 Sep, 13:20 UTC31d ago 6 – 1 days 1
Fri 25 Sep, 10:43 UTC33d ago 3 – 1.1 days 0
Thu 24 Sep, 18:52 UTC33d ago 2 – 0.7 days 1
Sat 19 Sep, 10:41 UTC39d ago 2 halved by day 1 5.3 days 1
Fri 18 Sep, 20:55 UTC39d ago 2 – 0.6 days 1
Fri 18 Sep, 10:46 UTC40d ago 2 – 0.4 days 1
Thu 17 Sep, 19:14 UTC40d ago 2 – 0.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Revenants.gg Rust CoD Zombies rank against other Rust servers?

Revenants.gg Rust CoD Zombies ranks #7,063 on seven-day player hours, #1,993 in Europe, and sits in the top 32% of all ranked servers.

How busy is Revenants.gg Rust CoD Zombies?

The count reads 1 players on Revenants.gg Rust CoD Zombies, which has 100 slots. Averaged over seven days, it drew 0 players and reached a peak of 2. The busiest hour in the last 48 was 14:00 UTC, when an average of 1 players were on.

Lists and tags

What do the server tags on Revenants.gg Rust CoD Zombies mean?

What the game's server browser reads from Revenants.gg Rust CoD Zombies is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): You can join up to 100 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^e (Minigames): This server hosts minigames: arenas, Bedwars, parkour and more; ^d (Combat training): Practise aim and PvP; the loot is handed to you; ^p (PvE): Other players are not a threat; the danger comes from the world; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use; EU (Europe): The server browser lists it under Europe. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Who runs Revenants.gg Rust CoD Zombies?

Revenants.gg Rust CoD Zombies is alone among the servers we track in publishing this revenants.gg hostname.

Which Rust Population lists and filters include Revenants.gg Rust CoD Zombies?

These Rust Population lists include Revenants.gg Rust CoD Zombies: Rust servers in Europe, Modded Rust servers, counted, Rust aim training servers, counted live, PvE servers, counted and Rust zombie and infected servers. These are the filters it appears under when you browse the list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.

Wipe notes

What does wipe day look like on Revenants.gg Rust CoD Zombies?

Averaged over recent wipes, 19 players were counted at the busiest point. Peak came 17 hours into the latest wipe. In 100% of recent wipes, half the peak was held until the next wipe.

What is the wipe schedule on Revenants.gg Rust CoD Zombies?

Irregular times are when Revenants.gg Rust CoD Zombies wipes, which leaves no next wipe to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 26 days 17 hours ago the current world was made.

Settings

Which map does Revenants.gg Rust CoD Zombies run?

Revenants.gg Rust CoD Zombies uses a map the game generates, procedural, at size 3,500 with seed 28219. The map follows from its size and seed, and RustMaps shows it from this page. You will see the map named Revenants.gg COD ZOMBIES.

What are the rules and settings on Revenants.gg Rust CoD Zombies?

The name tells you nothing about gather rates: Revenants.gg Rust CoD Zombies states none. Eight players per group is the default, and it applies here. This server runs minigames & battle royale, parkour, arenas, battle royale and Bedwars. Modded is its browser category: plugins or settings change the game. Carbon plugins are in use here. VAC, Valve's anti-cheat, runs here.

About the server

Which version of Rust does Revenants.gg Rust CoD Zombies run?

The setup is Rust network protocol 2635 and build 168909 on Windows for Revenants.gg Rust CoD Zombies. The protocol must match for you to join, and Steam updates it for you.

Does Revenants.gg Rust CoD Zombies run smoothly?

It ran at 98 server fps on average over the last 48 hours, and never went below 90. Entities peaked at 887, including buildings, deployables and everything else. Up to 1,917 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Is Revenants.gg Rust CoD Zombies online, and how reliable is it?

Right now, Revenants.gg Rust CoD Zombies is online. About 1 minutes ago, it restarted, according to its uptime. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. On 16 September 2026, Rust Population saw it for the first time.

Where is Revenants.gg Rust CoD Zombies located?

With its EU tag, Revenants.gg Rust CoD Zombies places itself in Europe. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 217.182.197.185:28014.

How to join

How do I join Revenants.gg Rust CoD Zombies?

To connect directly, open Rust's console with F1 and type client.connect 217.182.197.185:28014; or press Launch Rust on this page and Steam opens Rust and joins for you. For more, visit its website: https://revenants.gg.

Key to its markings

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^e,^d,EU,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players You can join up to 100 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build Game build: 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code This server has no region code.

Gameplay

^e
Minigames This server hosts minigames: arenas, Bedwars, parkour and more.
^d
Combat training Practise aim and PvP; the loot is handed to you.
^p
PvE Other players are not a threat; the danger comes from the world.

Mods and access

^z
Modded The game is changed by plugins or settings, so it is listed under Modded.
^y
Carbon A plugin framework, Carbon, is in use.

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.