Fusion 3.64 (test)
Online 64.74.161.94:28015 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 13% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 21h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:47 UTC FW26d ago | 1 | – | running | 0 |
| Wed 30 Sep, 01:39 UTC27d ago | 1 | – | 1.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Fusion 3.64 (test) rank against other Rust servers?
The last seven days of player hours place Fusion 3.64 (test) at #2,937, within the top 13% of all ranked servers.
How busy is Fusion 3.64 (test)?
Of its 30 slots, Fusion 3.64 (test) is using 1 right now. Seven days of counting give an average of 1 players and a peak of 4. In the last 48 hours the peak hour came at 01:00 UTC, averaging 4 players.
Tags
What do the server tags on Fusion 3.64 (test) mean?
The game's server browser reads the tags Fusion 3.64 (test) publishes: gmrust (Game mode): Survival in the standard Rust style; mp30 (Max players): You can join up to 30 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^e (Minigames): Minigames here include arenas, Bedwars, parkour and others; ^p (PvE): Players do not fight each other; the world supplies the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Fusion 3.64 (test)?
These Rust Population lists include Fusion 3.64 (test): Modded Rust servers, counted and PvE servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Minigames ^e, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe schedule
What does wipe day look like on Fusion 3.64 (test)?
The busiest point of its recent wipes averaged 1 players. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on Fusion 3.64 (test)?
Fusion 3.64 (test) wipes with the force wipe and at no other time, once a month. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. 26 days 2 hours ago the current world was made. In its tags a monthly wipe schedule is published.
Map and rules
Which map does Fusion 3.64 (test) run?
Fusion 3.64 (test) uses a map the game generates, procedural, at size 4,500 with seed 138020313. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on Fusion 3.64 (test)?
No gather rate appears in the name of Fusion 3.64 (test). The group limit is 8 players, which is the default. This server runs minigames & battle royale, battle royale, parkour, Bedwars and arenas. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Fusion 3.64 (test) run?
Rust network protocol 2635 and build 168909 on Windows is what Fusion 3.64 (test) uses. The protocol must match for you to join, and Steam updates it for you.
Does Fusion 3.64 (test) run smoothly?
The last 48 hours saw an average of 88 server fps, with 40 as the lowest. Entities peaked at 200,500, including buildings, deployables and everything else. Memory use peaked at 5,368 MB. Players feel lag when fps is low and the entity count climbs.
Is Fusion 3.64 (test) online, and how reliable is it?
Fusion 3.64 (test) is up and running at the moment. About 2 hours ago, it restarted, according to its uptime. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. It was first seen by Rust Population on 18 September 2026.
Where is Fusion 3.64 (test) located?
No region is published by Fusion 3.64 (test). What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 64.74.161.94:28015.
Getting in
How do I join Fusion 3.64 (test)?
Either enter client.connect 64.74.161.94:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. For more, visit its website: https://fusion364.wixsite.com/rust.