Rust PopulationField survey · Rust servers
Observing 40,974 players 11,615 servers 2,914 with someone on 146 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 3,341EUfirst seen 13 Sep 2026

M_SERVER PVE

Online EU 94.154.200.202:28016 checked 10m ago

biweekly wipes moddedoxidepve

Measurements

Players now
0/ 100
0% full
7-day average
1
peak 8
Rank
#3,341
top 15% · #1262 in EU
Last wipe
15d ago
biweekly schedule
Next wipe
6d 12h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

AveragePeak
0246807:0017:0003:0013:0021:0005:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

05010015020007:0017:0003:0013:0021:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 15% of all ranked servers, top 43% in EU. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 12h. The force wipe · high confidence

7.1 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
7
wipe-day peak
players, last three wipes
67%
crowd held
else halves by day 7

Coming wipes

6d 12h
Thu 5 Nov, 19:00 UTC
FW
12d 19h
Thu 12 Nov, 02:17 UTC
26d 19h
Thu 26 Nov, 02:17 UTC
34d 12h
Thu 3 Dec, 19:00 UTC
FW
40d 19h
Thu 10 Dec, 02:17 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctSun 27 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 14 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 02:17 UTC15d ago 7 – running 0
Thu 1 Oct, 17:50 UTC FW28d ago 8 halved by day 7 13.4 days 2
Sun 27 Sep, 04:01 UTC33d ago 6 held half 4.6 days 0
Sat 26 Sep, 18:14 UTC33d ago 6 – 0.4 days 2
Thu 17 Sep, 02:12 UTC43d ago 7 held half 9.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does M_SERVER PVE rank against other Rust servers?

Seven-day player hours put M_SERVER PVE at #3,341, or #1,262 in Europe, inside the top 15% of all ranked servers.

How busy is M_SERVER PVE?

Of its 100 slots, M_SERVER PVE is using 0 right now. Seven days of counting give an average of 1 players and a peak of 8. In the last 48 hours the peak hour came at 16:00 UTC, averaging 3 players.

Tags

What do the server tags on M_SERVER PVE mean?

These are the tags M_SERVER PVE publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): The server has 100 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^b (Biweekly): A wipe happens once a fortnight; ^e (Minigames): Expect minigames such as arenas, Bedwars and parkour; ^p (PvE): Players do not fight each other; the world supplies the danger; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; EU (Europe): The server browser lists it under Europe. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Who runs M_SERVER PVE?

The m-server.pp.ua hostname M_SERVER PVE publishes appears on no other server we track.

Which Rust Population lists and filters include M_SERVER PVE?

On Rust Population, M_SERVER PVE is filed under these lists: Rust servers in Europe, Modded Rust servers, counted and PvE servers, counted. Look for it under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Minigames ^e, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Wipe notes

What does wipe day look like on M_SERVER PVE?

Across its recent wipes the busiest crowds averaged 7 players. The crowd on the latest wipe peaked 14 hours in. In 67% of recent wipes, half the peak was held until the next wipe. In those that did not hold, the fall below half came by day 7.

What is the wipe schedule on M_SERVER PVE?

Its tag sets the prediction: too few of M_SERVER PVE's wipes are on record to confirm the schedule. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. The world it runs now dates from 15 days 4 hours ago. The tags carry an every-two-weeks wipe schedule.

Settings

Which map does M_SERVER PVE run?

M_SERVER PVE uses a map the game generates, procedural, at size 4,500 with seed 1090470307. The map follows from its size and seed, and RustMaps shows it from this page.

What are the rules and settings on M_SERVER PVE?

The name tells you nothing about gather rates: M_SERVER PVE states none. The group limit is 8 players, which is the default. You get minigames & battle royale here, battle royale, parkour, Bedwars and arenas. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does M_SERVER PVE run?

Rust network protocol 2635 and build 168909 on Linux is what M_SERVER PVE uses. Your game needs the same protocol to join; Steam takes care of updating it.

Does M_SERVER PVE run smoothly?

It ran at 119 server fps on average over the last 48 hours, and never went below 114. Up to 135,495 entities were present, counting buildings, deployables and everything else. Memory use peaked at 4,664 MB. What players experience as lag comes from low fps and a rising entity count.

Is M_SERVER PVE online, and how reliable is it?

Right now, M_SERVER PVE is online. About 1 hours ago, it restarted, according to its uptime. It was up 89% of the time over the last 7 full days, 149 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.

Where is M_SERVER PVE located?

The EU tag is how M_SERVER PVE places itself in Europe. Rust Population does not look up where the machine stands; it shows where the server says it is. 94.154.200.202:28016 is where it lives.

Getting in

How do I join M_SERVER PVE?

Either enter client.connect 94.154.200.202:28016 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. You can find its website at https://M-SERVER.pp.ua/.

Key to its markings

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,^e,EU,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players The server has 100 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server has no region code.

Wipe schedule

^b
Biweekly A wipe happens once a fortnight.

Gameplay

^e
Minigames Expect minigames such as arenas, Bedwars and parkour.
^p
PvE Players do not fight each other; the world supplies the danger.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.