Rust PopulationField survey · Rust servers
Observing 38,053 players 11,621 servers 2,842 with someone on 134 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 15,322habitat unknownfirst seen 13 Sep 2026

Lost Vikings Test Server

Offline 217.212.193.137:28015 checked 10d ago

moddedoxide

Measurements

Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,322
top 70%
Last wipe
79d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct12 Oct19 Oct26 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Lost Vikings Test Server rank against other Rust servers?

The last seven days of player hours place Lost Vikings Test Server at #15,322, within the top 70% of all ranked servers.

How busy is Lost Vikings Test Server?

We have no live count for Lost Vikings Test Server right now. It was last seen 10 days 10 hours ago.

Tags

What do the server tags on Lost Vikings Test Server mean?

The game's server browser reads the tags Lost Vikings Test Server publishes: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team is the default limit; v2632 (Protocol): Your game needs the same version, protocol 2632, to join; cs160556 (Build): Game build: 160556; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include Lost Vikings Test Server?

These Rust Population lists include Lost Vikings Test Server: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Wipe notes

What is the wipe schedule on Lost Vikings Test Server?

Its rhythm cannot be told yet: too few of Lost Vikings Test Server's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 79 days 18 hours ago the current world was made.

Settings

Which map does Lost Vikings Test Server run?

Lost Vikings Test Server uses a map the game generates, procedural, at size 4,250 with seed 547515507. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on Lost Vikings Test Server?

The name tells you nothing about gather rates: Lost Vikings Test Server states none. The group limit is 8 players, which is the default. You get survival here, raid, build and gather: the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.

About the server

Which version of Rust does Lost Vikings Test Server run?

On Linux, Lost Vikings Test Server runs Rust network protocol 2632 and build 160556. Your game needs the same protocol to join; Steam takes care of updating it.

Is Lost Vikings Test Server online, and how reliable is it?

Currently offline, Lost Vikings Test Server was last seen 10 days 10 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 13 September 2026, Rust Population saw it for the first time.

Where is Lost Vikings Test Server located?

No region is published by Lost Vikings Test Server. Rust Population does not look up where the machine stands; it shows where the server says it is. 217.212.193.137:28015 is where it lives.

How to join

How do I join Lost Vikings Test Server?

Either enter client.connect 217.212.193.137:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$r?,v2632,gmrust,cs160556,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players 50 slots are available.
ts8
Group limit 8 per team is the default limit.
v2632
Protocol Your game needs the same version, protocol 2632, to join.
cs160556
Build Game build: 160556.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.