MiniCore Dev
Offline 217.217.244.19:28015 checked 26d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 13:28 UTC26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does MiniCore Dev rank against other Rust servers?
The last seven days of player hours place MiniCore Dev at #15,903, within the top 70% of all ranked servers.
How busy is MiniCore Dev?
We have no live count for MiniCore Dev right now. It was last seen 26 days 10 hours ago.
Tags
What do the server tags on MiniCore Dev mean?
The game's server browser reads the tags MiniCore Dev publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166494 (Build): The game build is 166494; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include MiniCore Dev?
MiniCore Dev appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more and it will show up.
Wipe notes
What does wipe day look like on MiniCore Dev?
Averaged over recent wipes, 0 players were counted at the busiest point. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on MiniCore Dev?
Its rhythm cannot be told yet: too few of MiniCore Dev's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 26 days 10 hours ago, that is how long the current world has stood.
Settings
What are the rules and settings on MiniCore Dev?
Nothing in MiniCore Dev's name says how gather works. The group limit is 8 players, which is the default. survival is what it runs, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. You will find Carbon running as plugins. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does MiniCore Dev run?
On Windows, MiniCore Dev runs Rust network protocol 2634 and build 166494. The protocol must match for you to join, and Steam updates it for you.
Is MiniCore Dev online, and how reliable is it?
Offline at the moment, MiniCore Dev was last seen 26 days 10 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 2 October 2026.
Where is MiniCore Dev located?
A region is not published by MiniCore Dev. The location a server claims is what Rust Population shows, not the place where the machine stands. 217.217.244.19:28015 is where it lives.
Getting in
How do I join MiniCore Dev?
Either enter client.connect 217.217.244.19:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.