MiniCore Dev
Offline 217.217.244.22:28015 checked 28d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does MiniCore Dev rank against other Rust servers?
The last seven days of player hours place MiniCore Dev at #16,699, within the top 70% of all ranked servers.
How busy is MiniCore Dev?
MiniCore Dev is offline at this count; we last saw it 28 days 5 hours ago.
Lists and tags
What do the server tags on MiniCore Dev mean?
What the game's server browser reads from MiniCore Dev is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include MiniCore Dev?
MiniCore Dev appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on MiniCore Dev?
Too few wipes are on record for MiniCore Dev to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 29 days 10 hours ago.
Settings
Which map does MiniCore Dev run?
A procedural map, generated by the game, is in use on MiniCore Dev.
What are the rules and settings on MiniCore Dev?
The name tells you nothing about gather rates: MiniCore Dev states none. Eight players per group is the default, and it applies here. You get survival here, raid, build and gather: the standard game. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. You will find Carbon running as plugins. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does MiniCore Dev run?
On Windows, MiniCore Dev runs Rust network protocol 2633 and build 165217. The protocol must match for you to join, and Steam updates it for you.
Is MiniCore Dev online, and how reliable is it?
Offline at the moment, MiniCore Dev was last seen 28 days 5 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 30 September 2026, Rust Population saw it for the first time.
Where is MiniCore Dev located?
No region is published by MiniCore Dev. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 217.217.244.22:28015 is where it lives.
Getting in
How do I join MiniCore Dev?
Open the console with F1 in Rust and enter client.connect 217.217.244.22:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.