MiniCore Dev
Offline 217.217.244.236:28015 checked 26d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does MiniCore Dev rank against other Rust servers?
The last seven days of player hours place MiniCore Dev at #15,710, within the top 69% of all ranked servers.
How busy is MiniCore Dev?
MiniCore Dev is offline at this count; we last saw it 26 days ago.
Lists and tags
What do the server tags on MiniCore Dev mean?
What the game's server browser reads from MiniCore Dev is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs166494 (Build): The game build is 166494; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include MiniCore Dev?
These Rust Population lists include MiniCore Dev: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on MiniCore Dev?
The record holds too few of MiniCore Dev's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 27 days 7 hours ago.
Map and rules
What are the rules and settings on MiniCore Dev?
No gather rate appears in the name of MiniCore Dev. Eight players per group is the default, and it applies here. You get survival here, raid, build and gather: the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. Carbon plugins are in use here. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does MiniCore Dev run?
Rust network protocol 2634 and build 166494 on Windows is what MiniCore Dev uses. The protocol must match for you to join, and Steam updates it for you.
Is MiniCore Dev online, and how reliable is it?
We last saw MiniCore Dev 26 days ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 3 October 2026.
Where is MiniCore Dev located?
No region is published by MiniCore Dev. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 217.217.244.236:28015 is where it lives.
How to join
How do I join MiniCore Dev?
Open the console with F1 in Rust and enter client.connect 217.217.244.236:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.