MiniCore Dev
Offline 217.217.244.32:28015 checked 26d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does MiniCore Dev rank against other Rust servers?
By player hours over the last seven days, MiniCore Dev places at #14,631, within the top 63% of ranked servers.
How busy is MiniCore Dev?
We have no live count for MiniCore Dev right now. It was last seen 26 days 18 hours ago.
Lists and tags
What do the server tags on MiniCore Dev mean?
These are the tags MiniCore Dev publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166494 (Build): This server runs game build 166494; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): A plugin framework, Carbon, is in use. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include MiniCore Dev?
These Rust Population lists include MiniCore Dev: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on MiniCore Dev?
Its rhythm cannot be told yet: too few of MiniCore Dev's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 26 days 21 hours ago the current world was made.
Settings
Which map does MiniCore Dev run?
MiniCore Dev uses a map the game generates: procedural.
What are the rules and settings on MiniCore Dev?
No gather rate appears in the name of MiniCore Dev. No limit is set beyond the standard 8 players per group. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. Carbon plugins are in use here. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does MiniCore Dev run?
Rust network protocol 2634 and build 166494 on Windows is what MiniCore Dev uses. The protocol must match for you to join, and Steam updates it for you.
Is MiniCore Dev online, and how reliable is it?
We last saw MiniCore Dev 26 days 18 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 1 October 2026.
Where is MiniCore Dev located?
Nothing published by MiniCore Dev states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 217.217.244.32:28015 is where it lives.
How to join
How do I join MiniCore Dev?
To connect directly, open Rust's console with F1 and type client.connect 217.217.244.32:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.