Rust PopulationField survey · Rust servers
Observing 51,299 players 11,732 servers 3,302 with someone on 118 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 16,028habitat unknownfirst seen 29 Sep 2026

MiniCore Dev

Offline 217.217.244.41:28015 checked 29d ago

moddedcarbon

Measurements

Players now
1/ 10
= 1 player
10% full
7-day average
0
peak –
Rank
#16,028
top 67%
Last wipe
29d ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep30 Sep2 Oct3 Oct5 Oct6 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 29 Sep, 17:12 UTC29d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does MiniCore Dev rank against other Rust servers?

Over the past week it ranks #16,028 for player hours, which puts MiniCore Dev in the top 67% of all ranked servers.

How busy is MiniCore Dev?

At this count MiniCore Dev is offline, with its last sighting 29 days 1 hours ago.

Tags

What do the server tags on MiniCore Dev mean?

The game's server browser reads the tags MiniCore Dev publishes: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs165217 (Build): This server runs game build 165217; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): Carbon provides the plugin framework here. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include MiniCore Dev?

On Rust Population, MiniCore Dev is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Wipe notes

What does wipe day look like on MiniCore Dev?

The busiest point of its recent wipes averaged 1 players. 0 hours after the latest wipe the crowd peaked.

What is the wipe schedule on MiniCore Dev?

The record holds too few of MiniCore Dev's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 29 days 6 hours ago.

Settings

Which map does MiniCore Dev run?

MiniCore Dev uses a map the game generates: procedural.

What are the rules and settings on MiniCore Dev?

Nothing in MiniCore Dev's name says how gather works. Eight players per group is the default, and it applies here. This server runs survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. Carbon plugins are in use here. VAC, Valve's anti-cheat, runs here.

About the server

Which version of Rust does MiniCore Dev run?

The setup is Rust network protocol 2633 and build 165217 on Windows for MiniCore Dev. Steam updates your game automatically, but you need the same protocol to join.

Is MiniCore Dev online, and how reliable is it?

Currently offline, MiniCore Dev was last seen 29 days 1 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 29 September 2026.

Where is MiniCore Dev located?

No region is published by MiniCore Dev. The location a server claims is what Rust Population shows, not the place where the machine stands. 217.217.244.41:28015 is where it lives.

Getting in

How do I join MiniCore Dev?

To connect directly, open Rust's console with F1 and type client.connect 217.217.244.41:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players You can join up to 10 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2633
Protocol Your game needs the same version, protocol 2633, to join.
cs165217
Build This server runs game build 165217.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code This server has no region code.

Mods and access

^z
Modded This server appears under Modded because plugins or settings alter the game.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.