MiniCore Dev
Offline 217.217.244.41:28015 checked 29d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 29 Sep, 17:12 UTC29d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does MiniCore Dev rank against other Rust servers?
Over the past week it ranks #16,028 for player hours, which puts MiniCore Dev in the top 67% of all ranked servers.
How busy is MiniCore Dev?
At this count MiniCore Dev is offline, with its last sighting 29 days 1 hours ago.
Tags
What do the server tags on MiniCore Dev mean?
The game's server browser reads the tags MiniCore Dev publishes: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs165217 (Build): This server runs game build 165217; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): Carbon provides the plugin framework here. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include MiniCore Dev?
On Rust Population, MiniCore Dev is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe notes
What does wipe day look like on MiniCore Dev?
The busiest point of its recent wipes averaged 1 players. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on MiniCore Dev?
The record holds too few of MiniCore Dev's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 29 days 6 hours ago.
Settings
Which map does MiniCore Dev run?
MiniCore Dev uses a map the game generates: procedural.
What are the rules and settings on MiniCore Dev?
Nothing in MiniCore Dev's name says how gather works. Eight players per group is the default, and it applies here. This server runs survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. Carbon plugins are in use here. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does MiniCore Dev run?
The setup is Rust network protocol 2633 and build 165217 on Windows for MiniCore Dev. Steam updates your game automatically, but you need the same protocol to join.
Is MiniCore Dev online, and how reliable is it?
Currently offline, MiniCore Dev was last seen 29 days 1 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 29 September 2026.
Where is MiniCore Dev located?
No region is published by MiniCore Dev. The location a server claims is what Rust Population shows, not the place where the machine stands. 217.217.244.41:28015 is where it lives.
Getting in
How do I join MiniCore Dev?
To connect directly, open Rust's console with F1 and type client.connect 217.217.244.41:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.