MiniCore Dev
Offline 217.217.244.42:28015 checked 23d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does MiniCore Dev rank against other Rust servers?
Over the past week it ranks #15,941 for player hours, which puts MiniCore Dev in the top 71% of all ranked servers.
How busy is MiniCore Dev?
At this count MiniCore Dev is offline, with its last sighting 23 days 7 hours ago.
Lists and tags
What do the server tags on MiniCore Dev mean?
The game's server browser reads the tags MiniCore Dev publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166494 (Build): This server runs game build 166494; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): Carbon provides the plugin framework here. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include MiniCore Dev?
These Rust Population lists include MiniCore Dev: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more and it will show up.
Wipe schedule
What is the wipe schedule on MiniCore Dev?
The record holds too few of MiniCore Dev's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 26 days 14 hours ago.
Settings
What are the rules and settings on MiniCore Dev?
The name tells you nothing about gather rates: MiniCore Dev states none. No limit is set beyond the standard 8 players per group. survival is what it runs, gather, build and raid, as in the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Carbon. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does MiniCore Dev run?
On Windows, MiniCore Dev runs Rust network protocol 2634 and build 166494. Your game needs the same protocol to join; Steam takes care of updating it.
Is MiniCore Dev online, and how reliable is it?
Offline at the moment, MiniCore Dev was last seen 23 days 7 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 5 October 2026, Rust Population saw it for the first time.
Where is MiniCore Dev located?
Nothing published by MiniCore Dev states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 217.217.244.42:28015.
Getting in
How do I join MiniCore Dev?
Either enter client.connect 217.217.244.42:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.