MiniCore Dev
Offline 217.217.244.52:28015 checked 24d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does MiniCore Dev rank against other Rust servers?
The last seven days of player hours place MiniCore Dev at #13,893, within the top 61% of all ranked servers.
How busy is MiniCore Dev?
At this count MiniCore Dev is offline, with its last sighting 24 days 5 hours ago.
Lists and tags
What do the server tags on MiniCore Dev mean?
The game's server browser reads the tags MiniCore Dev publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): This server runs game build 166494; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include MiniCore Dev?
These Rust Population lists include MiniCore Dev: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more and it will show up.
Wipe schedule
What is the wipe schedule on MiniCore Dev?
Its rhythm cannot be told yet: too few of MiniCore Dev's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 25 days 16 hours ago.
Map and rules
What are the rules and settings on MiniCore Dev?
Nothing in MiniCore Dev's name says how gather works. No limit is set beyond the standard 8 players per group. You get survival here, gather, build and raid, as in the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Carbon. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does MiniCore Dev run?
The setup is Rust network protocol 2634 and build 166494 on Windows for MiniCore Dev. Your game needs the same protocol to join; Steam takes care of updating it.
Is MiniCore Dev online, and how reliable is it?
Currently offline, MiniCore Dev was last seen 24 days 5 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 3 October 2026.
Where is MiniCore Dev located?
Nothing published by MiniCore Dev states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 217.217.244.52:28015 is where it lives.
How to join
How do I join MiniCore Dev?
Open the console with F1 in Rust and enter client.connect 217.217.244.52:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.