MiniCore Dev
Offline 217.217.244.78:28015 checked 25d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does MiniCore Dev rank against other Rust servers?
The last seven days of player hours place MiniCore Dev at #13,842, within the top 61% of all ranked servers.
How busy is MiniCore Dev?
We have no live count for MiniCore Dev right now. It was last seen 25 days 1 hours ago.
Tags
What do the server tags on MiniCore Dev mean?
The game's server browser reads the tags MiniCore Dev publishes: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs166494 (Build): This server runs game build 166494; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): The plugin framework Carbon runs on this server. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include MiniCore Dev?
These Rust Population lists include MiniCore Dev: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on MiniCore Dev?
Its rhythm cannot be told yet: too few of MiniCore Dev's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 25 days 10 hours ago.
Settings
What are the rules and settings on MiniCore Dev?
The name tells you nothing about gather rates: MiniCore Dev states none. Eight players per group is the default, and it applies here. This server runs survival, raid, build and gather: the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. Carbon plugins are in use here. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does MiniCore Dev run?
The setup is Rust network protocol 2634 and build 166494 on Windows for MiniCore Dev. The protocol must match for you to join, and Steam updates it for you.
Is MiniCore Dev online, and how reliable is it?
We last saw MiniCore Dev 25 days 1 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 2 October 2026, Rust Population saw it for the first time.
Where is MiniCore Dev located?
No region is published by MiniCore Dev. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 217.217.244.78:28015.
How to join
How do I join MiniCore Dev?
To connect directly, open Rust's console with F1 and type client.connect 217.217.244.78:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.