Rust PopulationField survey · Rust servers
Observing 38,680 players 11,699 servers 2,939 with someone on 94 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 13,264habitat unknownfirst seen 13 Sep 2026

Rip_Was Test Server

Offline 217.235.33.249:28015 checked 41d ago

moddedoxide

Measurements

Players now
1/ 10
= 1 player
10% full
7-day average
0
peak –
Rank
#13,264
no region published
Last wipe
50d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep
Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Rip_Was Test Server rank against other Rust servers?

Over the past week it ranks #13,264 for player hours, which puts Rip_Was Test Server in the top – of all ranked servers.

How busy is Rip_Was Test Server?

Rip_Was Test Server is offline at this count; we last saw it 41 days 7 hours ago.

Tags

What do the server tags on Rip_Was Test Server mean?

What the game's server browser reads from Rip_Was Test Server is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): To join, your game must match protocol 2633; cs163207 (Build): Game build: 163207; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include Rip_Was Test Server?

On Rust Population, Rip_Was Test Server is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.

Wipe schedule

What is the wipe schedule on Rip_Was Test Server?

Its rhythm cannot be told yet: too few of Rip_Was Test Server's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 50 days 11 hours ago, that is how long the current world has stood.

Map and rules

Which map does Rip_Was Test Server run?

The map on Rip_Was Test Server is procedural, made by the game.

What are the rules and settings on Rip_Was Test Server?

Nothing in Rip_Was Test Server's name says how gather works. No limit is set beyond the standard 8 players per group. This server runs survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.

Server details

Which version of Rust does Rip_Was Test Server run?

Rust network protocol 2633 and build 163207 on Windows is what Rip_Was Test Server uses. Your game needs the same protocol to join; Steam takes care of updating it.

Is Rip_Was Test Server online, and how reliable is it?

Offline at the moment, Rip_Was Test Server was last seen 41 days 7 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 13 September 2026, Rust Population saw it for the first time.

Where is Rip_Was Test Server located?

No region is published by Rip_Was Test Server. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 217.235.33.249:28015 is where it lives.

How to join

How do I join Rip_Was Test Server?

Open the console with F1 in Rust and enter client.connect 217.235.33.249:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163207,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots are available.
ts8
Group limit 8 per team is the default limit.
v2633
Protocol To join, your game must match protocol 2633.
cs163207
Build Game build: 163207.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.