Local Dev Server (Carbon)
Offline 217.253.82.128:28505 checked 9d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Local Dev Server (Carbon) rank against other Rust servers?
Over the past week it ranks #15,308 for player hours, which puts Local Dev Server (Carbon) in the top 70% of all ranked servers.
How busy is Local Dev Server (Carbon)?
We have no live count for Local Dev Server (Carbon) right now. It was last seen 9 days 22 hours ago.
Lists and tags
What do the server tags on Local Dev Server (Carbon) mean?
These are the tags Local Dev Server (Carbon) publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166655 (Build): Game build: 166655; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Local Dev Server (Carbon)?
These Rust Population lists include Local Dev Server (Carbon): Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe schedule
What is the wipe schedule on Local Dev Server (Carbon)?
Its rhythm cannot be told yet: too few of Local Dev Server (Carbon)'s wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 9 days 23 hours ago.
Map and rules
What are the rules and settings on Local Dev Server (Carbon)?
No gather rate appears in the name of Local Dev Server (Carbon). The group limit is 8 players, which is the default. survival is what it runs, raid, build and gather: the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Carbon. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Local Dev Server (Carbon) run?
Rust network protocol 2634 and build 166655 on Windows is what Local Dev Server (Carbon) uses. Steam updates your game automatically, but you need the same protocol to join.
Is Local Dev Server (Carbon) online, and how reliable is it?
Currently offline, Local Dev Server (Carbon) was last seen 9 days 22 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 19 October 2026.
Where is Local Dev Server (Carbon) located?
A region is not published by Local Dev Server (Carbon). The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 217.253.82.128:28505.
Getting in
How do I join Local Dev Server (Carbon)?
Either enter client.connect 217.253.82.128:28505 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.