Rust PopulationField survey · Rust servers
Observing 89,289 players 11,829 servers 4,008 with someone on 14 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 6,373habitat unknownfirst seen 18 Oct 2026

Snow_Test_Clean

Offline 217.60.245.30:28027 checked 5d ago

moddedoxide

Measurements

Players now
0/ 20
0% full
7-day average
1
peak 2
Rank
#6,373
top 29%
Last wipe
6d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct20 Oct22 Oct24 Oct26 Oct28 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.5 days
usual gap
between real wipes
20%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Thu 22 OctTue 20 OctMon 19 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 03:56 UTC6d ago 1 – running 1
Tue 20 Oct, 21:26 UTC7d ago 2 – 1.3 days 0
Mon 19 Oct, 11:05 UTC9d ago 1 – 1.4 days 0
Sun 18 Oct, 22:05 UTC9d ago 1 – 0.5 days 0
Sun 18 Oct, 15:09 UTC10d ago 1 – 0.3 days 0
Sun 18 Oct, 05:24 UTC10d ago 1 – 0.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Snow_Test_Clean rank against other Rust servers?

By player hours over the last seven days, Snow_Test_Clean places at #6,373, within the top 29% of ranked servers.

How busy is Snow_Test_Clean?

Snow_Test_Clean is offline at this count; we last saw it 5 days 5 hours ago. Seven days of counting give an average of 1 players and a peak of 2.

Tags

What do the server tags on Snow_Test_Clean mean?

The game's server browser reads the tags Snow_Test_Clean publishes: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): 20 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2617 (Protocol): To join, your game must match protocol 2617; cs140534 (Build): The game build is 140534; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include Snow_Test_Clean?

On Rust Population, Snow_Test_Clean is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Wipe notes

What does wipe day look like on Snow_Test_Clean?

Averaged over recent wipes, 1 players were counted at the busiest point. Peak came 0 hours into the latest wipe.

What is the wipe schedule on Snow_Test_Clean?

There is no next wipe to predict: Snow_Test_Clean wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 6 days 15 hours ago, that is how long the current world has stood.

Settings

Which map does Snow_Test_Clean run?

A procedural map of size 2,200 from seed 1337, generated by the game, is in use on Snow_Test_Clean. Size and seed together fix the map, so you can view it on RustMaps from this page.

What are the rules and settings on Snow_Test_Clean?

No gather rate appears in the name of Snow_Test_Clean. The group limit is 8 players, which is the default. survival is what it runs, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. The anti-cheat VAC from Valve is disabled.

Server details

Which version of Rust does Snow_Test_Clean run?

Rust network protocol 2617 and build 140534 on Linux is what Snow_Test_Clean uses. The protocol must match for you to join, and Steam updates it for you.

Is Snow_Test_Clean online, and how reliable is it?

We last saw Snow_Test_Clean 5 days 5 hours ago, and it is offline now. It was up 24% of the time over the last 7 full days, 40 out of 168 hours. It was first seen by Rust Population on 18 October 2026.

Where is Snow_Test_Clean located?

Nothing published by Snow_Test_Clean states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. 217.60.245.30:28027 is where it lives.

Getting in

How do I join Snow_Test_Clean?

To connect directly, open Rust's console with F1 and type client.connect 217.60.245.30:28027; or press Launch Rust on this page and Steam opens Rust and joins for you. For more, visit its website: https://free-rust.pro.

Key to its markings

Server tags

what each one means

Published as mp20,ptrak,$r?,v2617,gmrust,cs140534,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp20
Max players 20 slots are available.
ts8
Group limit Teams are capped at 8, the default setting.
v2617
Protocol To join, your game must match protocol 2617.
cs140534
Build The game build is 140534.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.