Rust PopulationField survey · Rust servers
Observing 59,433 players 11,750 servers 3,457 with someone on 136 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,962habitat unknownfirst seen 30 Sep 2026

MoonRust [261 Devblog]

Offline 217.87.231.46:28015 checked 22d ago

modded

Measurements

Players now
0/ 25
0% full
7-day average
0
peak –
Rank
#15,962
top 71%
Last wipe
24d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep2 Oct5 Oct7 Oct10 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.8 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctFri 2 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 10:37 UTC24d ago 0 – running 0
Fri 2 Oct, 15:39 UTC25d ago 0 – 0.8 days 0
Fri 2 Oct, 07:07 UTC25d ago 0 – 0.4 days 0
Thu 1 Oct, 06:34 UTC26d ago 0 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does MoonRust [261 Devblog] rank against other Rust servers?

The last seven days of player hours place MoonRust [261 Devblog] at #15,962, within the top 71% of all ranked servers.

How busy is MoonRust [261 Devblog]?

At this count MoonRust [261 Devblog] is offline, with its last sighting 22 days 8 hours ago.

Tags

What do the server tags on MoonRust [261 Devblog] mean?

The game's server browser reads the tags MoonRust [261 Devblog] publishes: gmrust (Game mode): Survival in the standard Rust style; mp25 (Max players): You can join up to 25 slots; v2332 (Protocol): Your game needs the same version, protocol 2332, to join; ptrak (Networking): The standard network layer, RakNet, is in use; oxide (Oxide): Oxide (uMod) provides the plugin framework here; modded (Modded): Plugins or settings change the game; it is listed under Modded; h955eb6e7 (Custom tag): The owner or a plugin applied this tag, which is not standard Rust; stok (Custom tag): The owner or a plugin applied this tag, which is not standard Rust. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include MoonRust [261 Devblog]?

MoonRust [261 Devblog] appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded.

Wipe notes

What does wipe day look like on MoonRust [261 Devblog]?

Across its recent wipes the busiest crowds averaged 0 players. Peak came 0 hours into the latest wipe.

What is the wipe schedule on MoonRust [261 Devblog]?

There is no next wipe to predict: MoonRust [261 Devblog] wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 24 days 11 hours ago, that is how long the current world has stood.

Map and rules

Which map does MoonRust [261 Devblog] run?

The map on MoonRust [261 Devblog] is procedural, made by the game.

What are the rules and settings on MoonRust [261 Devblog]?

No gather rate appears in the name of MoonRust [261 Devblog]. No group limit is published. You get survival here, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. The anti-cheat VAC from Valve is enabled.

Server details

Which version of Rust does MoonRust [261 Devblog] run?

The setup is Rust network protocol 2332 on Windows for MoonRust [261 Devblog]. Steam updates your game automatically, but you need the same protocol to join.

Is MoonRust [261 Devblog] online, and how reliable is it?

We last saw MoonRust [261 Devblog] 22 days 8 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 30 September 2026.

Where is MoonRust [261 Devblog] located?

A region is not published by MoonRust [261 Devblog]. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 217.87.231.46:28015.

How to join

How do I join MoonRust [261 Devblog]?

To connect directly, open Rust's console with F1 and type client.connect 217.87.231.46:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp25,ptrak,v2332,h955eb6e7,stok,gmrust,oxide,modded

Game

gmrust
Game mode Survival in the standard Rust style.
mp25
Max players You can join up to 25 slots.
v2332
Protocol Your game needs the same version, protocol 2332, to join.
ptrak
Networking The standard network layer, RakNet, is in use.

Mods and access

oxide
Oxide Oxide (uMod) provides the plugin framework here.
modded
Modded Plugins or settings change the game; it is listed under Modded.

Other

h955eb6e7
Custom tag The owner or a plugin applied this tag, which is not standard Rust.
stok
Custom tag The owner or a plugin applied this tag, which is not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.