MoonRust [261 Devblog]
Offline 217.87.231.46:28015 checked 22d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 10:37 UTC24d ago | 0 | – | running | 0 |
| Fri 2 Oct, 15:39 UTC25d ago | 0 | – | 0.8 days | 0 |
| Fri 2 Oct, 07:07 UTC25d ago | 0 | – | 0.4 days | 0 |
| Thu 1 Oct, 06:34 UTC26d ago | 0 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does MoonRust [261 Devblog] rank against other Rust servers?
The last seven days of player hours place MoonRust [261 Devblog] at #15,962, within the top 71% of all ranked servers.
How busy is MoonRust [261 Devblog]?
At this count MoonRust [261 Devblog] is offline, with its last sighting 22 days 8 hours ago.
Tags
What do the server tags on MoonRust [261 Devblog] mean?
The game's server browser reads the tags MoonRust [261 Devblog] publishes: gmrust (Game mode): Survival in the standard Rust style; mp25 (Max players): You can join up to 25 slots; v2332 (Protocol): Your game needs the same version, protocol 2332, to join; ptrak (Networking): The standard network layer, RakNet, is in use; oxide (Oxide): Oxide (uMod) provides the plugin framework here; modded (Modded): Plugins or settings change the game; it is listed under Modded; h955eb6e7 (Custom tag): The owner or a plugin applied this tag, which is not standard Rust; stok (Custom tag): The owner or a plugin applied this tag, which is not standard Rust. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include MoonRust [261 Devblog]?
MoonRust [261 Devblog] appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded.
Wipe notes
What does wipe day look like on MoonRust [261 Devblog]?
Across its recent wipes the busiest crowds averaged 0 players. Peak came 0 hours into the latest wipe.
What is the wipe schedule on MoonRust [261 Devblog]?
There is no next wipe to predict: MoonRust [261 Devblog] wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 24 days 11 hours ago, that is how long the current world has stood.
Map and rules
Which map does MoonRust [261 Devblog] run?
The map on MoonRust [261 Devblog] is procedural, made by the game.
What are the rules and settings on MoonRust [261 Devblog]?
No gather rate appears in the name of MoonRust [261 Devblog]. No group limit is published. You get survival here, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does MoonRust [261 Devblog] run?
The setup is Rust network protocol 2332 on Windows for MoonRust [261 Devblog]. Steam updates your game automatically, but you need the same protocol to join.
Is MoonRust [261 Devblog] online, and how reliable is it?
We last saw MoonRust [261 Devblog] 22 days 8 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 30 September 2026.
Where is MoonRust [261 Devblog] located?
A region is not published by MoonRust [261 Devblog]. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 217.87.231.46:28015.
How to join
How do I join MoonRust [261 Devblog]?
To connect directly, open Rust's console with F1 and type client.connect 217.87.231.46:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.