My Solo PvE Server
Offline 219.104.130.21:28015 checked 38d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does My Solo PvE Server rank against other Rust servers?
Over the past week it ranks #15,477 for player hours, which puts My Solo PvE Server in the top 68% of all ranked servers.
How busy is My Solo PvE Server?
We have no live count for My Solo PvE Server right now. It was last seen 38 days 14 hours ago.
Lists and tags
What do the server tags on My Solo PvE Server mean?
The game's server browser reads the tags My Solo PvE Server publishes: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): 2 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): To join, your game must match protocol 2633; cs162929 (Build): Game build: 162929; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include My Solo PvE Server?
These Rust Population lists include My Solo PvE Server: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on My Solo PvE Server?
Too few wipes are on record for My Solo PvE Server to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 55 days 8 hours ago.
Settings
Which map does My Solo PvE Server run?
My Solo PvE Server uses a map the game generates: procedural.
What are the rules and settings on My Solo PvE Server?
Nothing in My Solo PvE Server's name says how gather works. The group limit is 8 players, which is the default. You get survival here, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. Carbon plugins are in use here. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does My Solo PvE Server run?
On Linux, My Solo PvE Server runs Rust network protocol 2633 and build 162929. Steam updates your game automatically, but you need the same protocol to join.
Is My Solo PvE Server online, and how reliable is it?
Currently offline, My Solo PvE Server was last seen 38 days 14 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is My Solo PvE Server located?
A region is not published by My Solo PvE Server. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 219.104.130.21:28015.
Getting in
How do I join My Solo PvE Server?
Either enter client.connect 219.104.130.21:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.