MORU RustServer s1
Online 220.158.16.162:28015 checked 1h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 26% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 10 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 06:24 UTC26d ago | 2 | – | running | 0 |
| Thu 1 Oct, 22:48 UTC FW26d ago | 2 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does MORU RustServer s1 rank against other Rust servers?
By player hours over the last seven days, MORU RustServer s1 places at #5,800, within the top 26% of ranked servers.
How busy is MORU RustServer s1?
The count reads 0 players on MORU RustServer s1, which has 50 slots. We counted an average of 0 players in the past week, with 1 at the busiest. The busiest hour in the last 48 was 00:00 UTC, when an average of 1 players were on.
Tags
What do the server tags on MORU RustServer s1 mean?
The game's server browser reads the tags MORU RustServer s1 publishes: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include MORU RustServer s1?
MORU RustServer s1 appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe notes
What does wipe day look like on MORU RustServer s1?
Averaged over recent wipes, 2 players were counted at the busiest point. Peak came 10 hours into the latest wipe.
What is the wipe schedule on MORU RustServer s1?
Its rhythm cannot be told yet: too few of MORU RustServer s1's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 26 days 12 hours ago.
Map and rules
Which map does MORU RustServer s1 run?
MORU RustServer s1 uses a map the game generates, procedural, at size 4,500 with seed 19686. You can look at it on RustMaps from this page: size and seed determine the map. You will see the map named Custom Map.
What are the rules and settings on MORU RustServer s1?
Nothing in MORU RustServer s1's name says how gather works. No limit is set beyond the standard 8 players per group. This server runs survival, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does MORU RustServer s1 run?
Rust network protocol 2635 and build 168909 on Linux is what MORU RustServer s1 uses. The protocol must match for you to join, and Steam updates it for you.
Does MORU RustServer s1 run smoothly?
It ran at 120 server fps on average over the last 48 hours, and never went below 95. Entities peaked at 88,803, including buildings, deployables and everything else. Up to 3,427 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.
Is MORU RustServer s1 online, and how reliable is it?
You will find MORU RustServer s1 online now. About 19 hours ago, it restarted, according to its uptime. Over the last 7 full days, 168 of 168 hours were online, or 100%. On 13 September 2026, Rust Population saw it for the first time.
Where is MORU RustServer s1 located?
No region is published by MORU RustServer s1. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 220.158.16.162:28015.
Getting in
How do I join MORU RustServer s1?
Either enter client.connect 220.158.16.162:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.