Rust PopulationField survey · Rust servers
Observing 39,834 players 11,696 servers 3,002 with someone on 90 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,353habitat unknownfirst seen 13 Sep 2026

Tomoshibi Test Server

Online 220.158.19.177:28015 checked 10m ago

moddedoxide

Measurements

Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,353
top 69%
Last wipe
27d ago
no schedule published
Next wipe
7d 16h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

AveragePeak
0123403:0012:0021:0005:0014:0000:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

05010015020003:0012:0021:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence

1
wipe-day peak
players, last three wipes

Coming wipes

7d 16h
Thu 5 Nov, 19:00 UTC
FW
35d 16h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:15 UTC FW27d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Tomoshibi Test Server rank against other Rust servers?

The last seven days of player hours place Tomoshibi Test Server at #15,353, within the top 69% of all ranked servers.

How busy is Tomoshibi Test Server?

Tomoshibi Test Server holds 0 players at the moment, out of 10 slots. Counted over seven days: an average of 0 players.

Tags

What do the server tags on Tomoshibi Test Server mean?

What the game's server browser reads from Tomoshibi Test Server is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include Tomoshibi Test Server?

Tomoshibi Test Server appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.

Wipe notes

What does wipe day look like on Tomoshibi Test Server?

Across its recent wipes the busiest crowds averaged 1 players. The crowd on the latest wipe peaked 0 hours in.

What is the wipe schedule on Tomoshibi Test Server?

Tomoshibi Test Server wipes with the force wipe and at no other time, once a month. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. 27 days 6 hours ago the current world was made.

Settings

Which map does Tomoshibi Test Server run?

A procedural map of size 4,500 from seed 13825, generated by the game, is in use on Tomoshibi Test Server. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on Tomoshibi Test Server?

The name tells you nothing about gather rates: Tomoshibi Test Server states none. The group limit is 8 players, which is the default. survival is what it runs, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.

Server details

Which version of Rust does Tomoshibi Test Server run?

The setup is Rust network protocol 2635 and build 168909 on Linux for Tomoshibi Test Server. Your game needs the same protocol to join; Steam takes care of updating it.

Does Tomoshibi Test Server run smoothly?

It ran at 108 server fps on average over the last 48 hours, and never went below 69. The entity count reached 119,503: buildings, deployables and all other objects. Memory use peaked at 4,188 MB. Lag, as players feel it, is low fps combined with a climbing entity count.

Is Tomoshibi Test Server online, and how reliable is it?

You will find Tomoshibi Test Server online now. About 6 hours ago, it restarted, according to its uptime. Over the last 7 full days, 167 of 168 hours were online, or 99%. The first sighting by Rust Population was on 13 September 2026.

Where is Tomoshibi Test Server located?

Nothing published by Tomoshibi Test Server states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 220.158.19.177:28015.

How to join

How do I join Tomoshibi Test Server?

Either enter client.connect 220.158.19.177:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players You can join up to 10 slots.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build The game build is 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.