sang save
Offline 220.81.49.75:28015 checked 15d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 05:45 UTC20d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does sang save rank against other Rust servers?
The last seven days of player hours place sang save at #13,164, within the top 61% of all ranked servers.
How busy is sang save?
At this count sang save is offline, with its last sighting 15 days 14 hours ago.
Lists and tags
What do the server tags on sang save mean?
These are the tags sang save publishes, as read by the game's server browser: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include sang save?
On Rust Population, sang save is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on sang save?
Across its recent wipes the busiest crowds averaged 2 players. Peak came 2 hours into the latest wipe.
What is the wipe schedule on sang save?
The record holds too few of sang save's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 20 days ago, that is how long the current world has stood.
Settings
Which map does sang save run?
The map on sang save is procedural, made by the game at size 3,500 from seed 352165132. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on sang save?
Nothing in sang save's name says how gather works. Eight players per group is the default, and it applies here. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does sang save run?
On Windows, sang save runs Rust network protocol 2634 and build 167781. Your game needs the same protocol to join; Steam takes care of updating it.
Is sang save online, and how reliable is it?
We last saw sang save 15 days 14 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 9 October 2026, Rust Population saw it for the first time.
Where is sang save located?
A region is not published by sang save. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 220.81.49.75:28015.
How to join
How do I join sang save?
To connect directly, open Rust's console with F1 and type client.connect 220.81.49.75:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.